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6ed9fcdcc9756cf23fa494ef1b82aa8486cfb69a
UnrealEngineUWP/Engine/Source
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carl lloyd 6ed9fcdcc9 Fix for Android Vulkan where UAV to texture transitions do not use ComputeToGFX which can cause corruption on some GPU's due to missing barrier
[at]Luke.Thatcher [at]Zach.Bethel

#ROBOMERGE-SOURCE: CL 11596299 in //UE4/Release-4.25/... via CL 11596300
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v654-11333218)

[CL 11596302 by carl lloyd in Main branch]
2020-02-25 04:41:03 -05:00
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Developer
Merge CL 11587939 - Fix invalid material baking when "Reuse Mesh Lightmap UVs is used with a mirrored (negative scale) mesh.
2020-02-24 11:12:16 -05:00
Editor
Don't set autogenerated nodes to transactional unless the owning graph is also marked as transactional
2020-02-24 17:11:48 -05:00
Programs
Remove usages of "var"
2020-02-24 22:29:16 -05:00
Runtime
Fix for Android Vulkan where UAV to texture transitions do not use ComputeToGFX which can cause corruption on some GPU's due to missing barrier
2020-02-25 04:41:03 -05:00
ThirdParty
Generate type library headers as a standalone build action, to eliminate contention when generated by multiple compiler instances.
2020-02-24 15:45:01 -05:00
UE4Client.Target.cs
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UE4Editor.Target.cs
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UE4Game.Target.cs
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UE4Server.Target.cs
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