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Bad values here can cause the unreal.py file to fail to parse, so we now validate that user-defined values are valid for Python when generating the glue and report an error for any that are invalid. This also re-adds the type prefixes to any class, struct, or enum types that would start with a number without their prefix. Once again, this is needed to avoid invalid symbol names in the unreal.py file. #jira UE-85176 #rb none [CL 10479002 by Jamie Dale in Dev-Editor branch]