You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#jira UE-141779 #rb Joe.Kirchoff #rb Johan.Berg #preflight 64380aea7a00790bfd116430 [CL 25101875 by ionut matasaru in ue5-main branch]
33 lines
921 B
C#
33 lines
921 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
using System.Collections.Generic;
|
|
|
|
public class UnrealVersionSelectorTarget : TargetRules
|
|
{
|
|
public UnrealVersionSelectorTarget(TargetInfo Target) : base(Target)
|
|
{
|
|
Type = TargetType.Program;
|
|
LinkType = TargetLinkType.Monolithic;
|
|
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
|
|
LaunchModuleName = "UnrealVersionSelector";
|
|
|
|
bBuildDeveloperTools = false;
|
|
|
|
bool bUsingSlate = (Target.Platform == UnrealTargetPlatform.Linux);
|
|
|
|
if (bUsingSlate && bBuildEditor)
|
|
{
|
|
ExtraModuleNames.Add("EditorStyle");
|
|
}
|
|
|
|
bCompileICU = false;
|
|
// Editor-only data, however, is needed
|
|
bBuildWithEditorOnlyData = bUsingSlate;
|
|
|
|
// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
|
|
bCompileAgainstEngine = false;
|
|
bCompileAgainstCoreUObject = bUsingSlate;
|
|
}
|
|
}
|