Files
UnrealEngineUWP/Engine/Source/Programs/UnrealControls/OutputWindowDocumentLineAddedEventArgs.cs
Ryan Durand 74c879d5f3 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870960 by Ryan Durand in Main branch]
2019-12-26 23:06:02 -05:00

45 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text;
namespace UnrealControls
{
/// <summary>
/// This class represents event arguments for when a full line of text has been added to a document.
/// </summary>
public class OutputWindowDocumentLineAddedEventArgs : EventArgs
{
OutputWindowDocument.ReadOnlyDocumentLine mLine;
int mLineIndex;
/// <summary>
/// Gets the text for the line.
/// </summary>
public OutputWindowDocument.ReadOnlyDocumentLine Line
{
get { return mLine; }
}
/// <summary>
/// Gets the line index within the document.
/// </summary>
public int Index
{
get { return mLineIndex; }
}
/// <summary>
/// Constructor.
/// </summary>
/// <param name="LineIndex">The index of the line within its document.</param>
/// <param name="Txt">The line of text.</param>
public OutputWindowDocumentLineAddedEventArgs(int LineIndex, OutputWindowDocument.ReadOnlyDocumentLine Txt)
{
mLine = Txt;
mLineIndex = LineIndex;
}
}
}