Files
UnrealEngineUWP/Engine/Source/Runtime/Launch
Ben Marsh ed83ab0cca [INTEGRATE] Change 2574438 by Ben.Marsh@Ben.Marsh_T3245_Fortnite on 2015/06/02 16:37:58
Add a define for whether the current engine version is a promoted build. UnrealGameSync will override this and force it to 0.

	#codereview Ben.Zeigler

[CL 2586168 by Ben Marsh in Main branch]
2015-06-12 15:00:54 -04:00
..
2015-06-12 12:01:23 -04:00