Files
UnrealEngineUWP/Engine/Source/Developer/MovieSceneTools/MovieSceneTools.Build.cs
Frank Fella ca7f7888f5 Sequencer - Add features to allow for better in-timeline editing of animations.
+ Add a toolbar button for adding additional objects to animate.
+ Add combo buttons to object binding tracks for adding additional property tracks.
+ Make the animation outliner resizable.
+ Add widgets for editing key values to the animation outliner.
+ Add buttons for navigating to previous and next keys, and for adding a key at the current time to the animation outliner.

[CL 2583673 by Frank Fella in Main branch]
2015-06-10 21:28:02 -04:00

52 lines
904 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MovieSceneTools : ModuleRules
{
public MovieSceneTools(TargetInfo Target)
{
PrivateIncludePaths.Add("Developer/MovieSceneTools/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"UnrealEd",
"Sequencer"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"MovieSceneCore",
"MovieSceneCoreTypes",
"BlueprintGraph",
"Slate",
"SlateCore",
"EditorStyle",
"RenderCore",
"RHI"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
"Sequencer",
"PropertyEditor"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetTools",
"Sequencer",
"PropertyEditor"
}
);
}
}