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UnrealEngineUWP
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6e3d1b619453fe95ea8a2fe7903f95532aebb784
UnrealEngineUWP
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Engine
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Saad Nader
6e3d1b6194
Merging using UE4-Fortnite-To-UE4
...
[CL 2530333 by Saad Nader in Main branch]
2015-04-29 11:20:57 -04:00
..
Developer
Merging using UE4-Fortnite-To-UE4
2015-04-29 11:20:57 -04:00
Editor
Size Mapper fixes
2015-04-29 11:01:50 -04:00
Programs
UE-14029: Project selections are out of date in Unreal Sync
2015-04-29 02:40:52 -04:00
Runtime
Fixed a crash when using UAchievementQueryCallbackProxy::CacheAchievementDescriptions
2015-04-29 10:29:38 -04:00
ThirdParty
Merging Mac APEX libs with cloth cooking fix to //depot/UE4/Engine/Source/ThirdParty/PhysX/
2015-04-25 15:32:18 -04:00
UE4Client.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Editor.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Game.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Server.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00