Files
UnrealEngineUWP/Engine/Source/Programs/Windows/BootstrapPackagedGame/BootstrapPackagedGame.Target.cs
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

30 lines
840 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedConfigurations(UnrealTargetConfiguration.Debug, UnrealTargetConfiguration.Development, UnrealTargetConfiguration.Shipping)]
public class BootstrapPackagedGameTarget : TargetRules
{
public BootstrapPackagedGameTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
LaunchModuleName = "BootstrapPackagedGame";
bUseStaticCRT = true;
bUseUnityBuild = false;
bUseSharedPCHs = false;
bUseMallocProfiler = false;
// Disable all parts of the editor.
bCompileLeanAndMeanUE = true;
bCompileICU = false;
bBuildEditor = false;
bBuildWithEditorOnlyData = false;
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = false;
}
}