Files
UnrealEngineUWP/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectSettings.h
mikko mononen 924b989973 SmartObject: World conditions for SmartObject slot precondition
#rb Mieszko.Zielinski Luciano.Ferraro
#preflight 6375ef0b1c114bec053ccbe7
#preflight 6375fe028f4cb2e4dc8c4e4c

[CL 23174492 by mikko mononen in ue5-main branch]
2022-11-17 07:44:24 -05:00

34 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SmartObjectTypes.h"
#include "Engine/DeveloperSettings.h"
#include "WorldConditions/SmartObjectWorldConditionSchema.h"
#include "SmartObjectSettings.generated.h"
UCLASS(config = SmartObjects, defaultconfig, DisplayName = "SmartObject", AutoExpandCategories = "SmartObject")
class SMARTOBJECTSMODULE_API USmartObjectSettings : public UDeveloperSettings
{
GENERATED_BODY()
public:
/**
* Default filtering policy to use for TagQueries applied on User Tags in newly created SmartObjectDefinitions.
* Indicates how TagQueries from slots and parent object will be processed against User Tags from a find request.
*/
UPROPERTY(EditAnywhere, config, Category = "SmartObject")
ESmartObjectTagFilteringPolicy DefaultUserTagsFilteringPolicy = ESmartObjectTagFilteringPolicy::Override;
/**
* Default merging policy to use for Activity Tags in newly created SmartObjectDefinitions.
* Indicates how Activity Tags from slots and parent object are combined to be evaluated by an Activity TagQuery from a find request.
*/
UPROPERTY(EditAnywhere, config, Category = "SmartObject")
ESmartObjectTagMergingPolicy DefaultActivityTagsMergingPolicy = ESmartObjectTagMergingPolicy::Override;
/** Base world condition class for all new Smart Object definitions. */
UPROPERTY(EditAnywhere, config, Category = "SmartObject")
TSubclassOf<USmartObjectWorldConditionSchema> DefaultWorldConditionSchemaClass = USmartObjectWorldConditionSchema::StaticClass();
};