Files
UnrealEngineUWP/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectContainerRenderingComponent.h
mieszko zielinski 5be4672ff9 Added a rendering component for SmartObjectContainerRenderingComponent
#preflight 639207de0236bc17ce31ddf5

[CL 23461403 by mieszko zielinski in ue5-main branch]
2022-12-09 03:39:11 -05:00

29 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/ObjectMacros.h"
#include "Components/PrimitiveComponent.h"
#include "SmartObjectContainerRenderingComponent.generated.h"
class FPrimitiveSceneProxy;
UCLASS(hidecategories = (Object, LOD, Lighting, VirtualTexture, Transform, HLOD, Collision, TextureStreaming, Mobile, Physics, Tags, AssetUserData, Activation, Cooking, Rendering), editinlinenew, meta = (BlueprintSpawnableComponent))
class SMARTOBJECTSMODULE_API USmartObjectContainerRenderingComponent : public UPrimitiveComponent
{
GENERATED_BODY()
public:
USmartObjectContainerRenderingComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
//~ Begin UPrimitiveComponent Interface
virtual FPrimitiveSceneProxy* CreateSceneProxy() override;
virtual bool ShouldRecreateProxyOnUpdateTransform() const override { return true; }
//~ End UPrimitiveComponent Interface
//~ Begin USceneComponent Interface
virtual FBoxSphereBounds CalcBounds(const FTransform &LocalToWorld) const override;
//~ End USceneComponent Interface
};