Files
UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Private/SVisualLoggerLogsList.h
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

33 lines
1.2 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#pragma once
class SVisualLoggerLogsList : public SVisualLoggerBaseWidget
{
public:
SLATE_BEGIN_ARGS(SVisualLoggerLogsList){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, const TSharedRef<FUICommandList>& InCommandList);
virtual ~SVisualLoggerLogsList();
virtual FReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent) override;
void ResetData();
void ObjectSelectionChanged(const TArray<FName>& Selection);
void OnItemSelectionChanged(const FVisualLoggerDBRow& BDRow, int32 ItemIndex);
void OnFiltersChanged();
void OnFiltersSearchChanged(const FText& Filter);
protected:
FText GetFilterText() const;
void RegenerateLogEntries();
void GenerateLogs(const FVisualLogDevice::FVisualLogEntryItem& EntryItem, bool bGenerateHeader);
void LogEntryLineSelectionChanged(TSharedPtr<FLogEntryItem> SelectedItem, ESelectInfo::Type SelectInfo);
TSharedRef<ITableRow> LogEntryLinesGenerateRow(TSharedPtr<struct FLogEntryItem> Item, const TSharedRef<STableViewBase>& OwnerTable);
protected:
TSharedPtr<SListView<TSharedPtr<struct FLogEntryItem> > > LogsLinesWidget;
TArray<TSharedPtr<struct FLogEntryItem> > CachedLogEntryLines;
};