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UnrealEngineUWP
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UnrealEngineUWP
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LogVisualizer
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Jeff Farris
9f93bca6f0
Refactored colliison handling when spawning an actor. Users have 4 options, choosable in the actor class and overrideable at spawn time. Old content should upgrade cleanly to new system.
...
#docs [CL 2621989 by Jeff Farris in Main branch]
2015-07-15 13:13:35 -04:00
..
Private
Refactored colliison handling when spawning an actor. Users have 4 options, choosable in the actor class and overrideable at spawn time. Old content should upgrade cleanly to new system.
2015-07-15 13:13:35 -04:00
Public
Added LogNavOctree command line parameter, to log navoctree as debug geometry to visual logger on stop logging. It fixes UE-16335.
2015-05-29 09:56:45 -04:00
LogVisualizer.Build.cs
Prevent TaskGraph style from looking for style resources in cooked builds
2015-07-13 15:39:52 -04:00