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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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6df0b584aea6060d18dfb4cc33da0be0b940dbf1
UnrealEngineUWP/Engine/Config/Windows
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serge bernier 6df0b584ae Use DDPI option to use the compressed transforms with scenedata. For platforms not supporting nanite, using non compressed transforms saves 0.4ms on the GPU.
#rb [at]jamie.hayes

#ROBOMERGE-AUTHOR: serge.bernier
#ROBOMERGE-SOURCE: CL 21090729 via CL 21090755 via CL 21095104
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21099187 by serge bernier in ue5-main branch]
2022-07-14 17:05:33 -04:00
..
BaseWindowsEngine.ini
Expansion of logic handling external auth types, allowing for specification via function parameters and default configuration per platform.
2021-12-16 18:21:45 -05:00
DataDrivenPlatformInfo.ini
Use DDPI option to use the compressed transforms with scenedata. For platforms not supporting nanite, using non compressed transforms saves 0.4ms on the GPU.
2022-07-14 17:05:33 -04:00
WindowsEditorPerProjectUserSettings.ini
Fix UBT configuration reading code to read the editor per project user setting from the corrected saved file location.
2022-04-25 12:47:17 -04:00
WindowsEngine.ini
Remove Geometry Shader path for point-light shadow rendering, disable point light shadows if VertexShaderLayer is not supported (at runtime).
2022-01-28 06:36:41 -05:00
WindowsGame.ini
UE5 - Remove platform
2021-08-24 19:28:38 -04:00
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