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6daa77dced065821c97ff60e5bd9f5b89043f376
UnrealEngineUWP
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Engine
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Shared
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EpicGames.Perforce
History
Ben Marsh
9cb62b5555
Horde: Additional logging for creating/disposing of Perforce connections.
...
#preflight none [CL 22741136 by Ben Marsh in ue5-main branch]
2022-10-24 19:19:05 -04:00
..
Records
EpicGames.Perforce: Add support for "p4 sizes" command.
#9584
2022-09-28 10:47:54 -04:00
.editorconfig
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EpicGames.Perforce.csproj
Upgrade shared C# projects to NET 6.
2022-10-03 09:44:33 -04:00
FileSpecList.cs
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IPerforceConnection.cs
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IPerforceOutput.cs
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NativePerforceConnection.cs
Horde: Additional logging for creating/disposing of Perforce connections.
2022-10-24 19:19:05 -04:00
PerforceAttributes.cs
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PerforceChildProcess.cs
Adds more paths for finding the p4 binary on Mac and Linux, specifically the location as to where Homebrew puts p4.
2022-09-13 21:51:08 -04:00
PerforceConnection.cs
Horde: Remove the remaining boolean variable names with a 'b' prefix.
2022-10-18 11:08:00 -04:00
PerforceEnvironment.cs
EpicGames.Perforce: Fix warnings compiling against NET 6 SDK.
2022-09-30 13:48:24 -04:00
PerforceError.cs
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PerforceException.cs
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PerforceInfo.cs
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PerforceIo.cs
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PerforceRecord.cs
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PerforceReflection.cs
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PerforceResponse.cs
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PerforceResponseList.cs
EpicGames.Perforce: Fix warnings compiling against NET 6 SDK.
2022-09-30 13:48:24 -04:00
PerforceSettings.cs
EpicGames.Perforce: Use the assembly InformationalVersion attribute to determine the default version number for Perforce commands. Also allow overriding the default values via global settings.
2022-10-18 19:11:29 -04:00
PerforceUtils.cs
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PerforceViewMap.cs
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