Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Scripts/BuildCommonTools.Automation.cs
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

199 lines
9.8 KiB
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using AutomationTool;
using UnrealBuildTool;
using Tools.DotNETCommon;
[Help("Builds common tools used by the engine which are not part of typical editor or game builds. Useful when syncing source-only on GitHub.")]
[Help("platforms=<X>+<Y>+...", "Specifies on or more platforms to build for (defaults to the current host platform)")]
[Help("manifest=<Path>", "Writes a manifest of all the build products to the given path")]
public class BuildCommonTools : BuildCommand
{
public override void ExecuteBuild()
{
Log("************************* BuildCommonTools");
// Get the list of platform names
string[] PlatformNames = ParseParamValue("platforms", BuildHostPlatform.Current.Platform.ToString()).Split('+');
// Parse the platforms
List<UnrealBuildTool.UnrealTargetPlatform> Platforms = new List<UnrealTargetPlatform>();
foreach(string PlatformName in PlatformNames)
{
UnrealBuildTool.UnrealTargetPlatform Platform;
if(!UnrealBuildTool.UnrealTargetPlatform.TryParse(PlatformName, true, out Platform))
{
throw new AutomationException("Unknown platform specified on command line - '{0}' - valid platforms are {1}", PlatformName, String.Join("/", Enum.GetNames(typeof(UnrealBuildTool.UnrealTargetPlatform))));
}
Platforms.Add(Platform);
}
// Add all the platforms if specified
if(ParseParam("allplatforms"))
{
foreach(UnrealTargetPlatform Platform in Enum.GetValues(typeof(UnrealTargetPlatform)))
{
if(!Platforms.Contains(Platform))
{
Platforms.Add(Platform);
}
}
}
// Get the agenda
List<string> ExtraBuildProducts = new List<string>();
UE4Build.BuildAgenda Agenda = MakeAgenda(Platforms.ToArray(), ExtraBuildProducts);
// Build everything. We don't want to touch version files for GitHub builds -- these are "programmer builds" and won't have a canonical build version
UE4Build Builder = new UE4Build(this);
Builder.Build(Agenda, InUpdateVersionFiles: false);
// Add UAT and UBT to the build products
Builder.AddUATFilesToBuildProducts();
Builder.AddUBTFilesToBuildProducts();
// Add all the extra build products
foreach(string ExtraBuildProduct in ExtraBuildProducts)
{
Builder.AddBuildProduct(ExtraBuildProduct);
}
// Make sure all the build products exist
UE4Build.CheckBuildProducts(Builder.BuildProductFiles);
// Write the manifest if needed
string ManifestPath = ParseParamValue("manifest");
if(ManifestPath != null)
{
SortedSet<string> Files = new SortedSet<string>();
foreach(string BuildProductFile in Builder.BuildProductFiles)
{
Files.Add(BuildProductFile);
}
File.WriteAllLines(ManifestPath, Files.ToArray());
}
}
public static UE4Build.BuildAgenda MakeAgenda(UnrealBuildTool.UnrealTargetPlatform[] Platforms, List<string> ExtraBuildProducts)
{
// Create the build agenda
UE4Build.BuildAgenda Agenda = new UE4Build.BuildAgenda();
// C# binaries
Agenda.SwarmProject = @"Engine\Source\Programs\UnrealSwarm\UnrealSwarm.sln";
Agenda.DotNetProjects.Add(@"Engine/Source/Editor/SwarmInterface/DotNET/SwarmInterface.csproj");
Agenda.DotNetProjects.Add(@"Engine/Source/Programs/DotNETCommon/DotNETUtilities/DotNETUtilities.csproj");
Agenda.DotNetProjects.Add(@"Engine/Source/Programs/RPCUtility/RPCUtility.csproj");
Agenda.DotNetProjects.Add(@"Engine/Source/Programs/UnrealControls/UnrealControls.csproj");
// Windows binaries
if(Platforms.Contains(UnrealBuildTool.UnrealTargetPlatform.Win64))
{
Agenda.AddTarget("CrashReportClient", UnrealBuildTool.UnrealTargetPlatform.Win64, UnrealBuildTool.UnrealTargetConfiguration.Development);
Agenda.AddTarget("CrashReportClient", UnrealBuildTool.UnrealTargetPlatform.Win32, UnrealBuildTool.UnrealTargetConfiguration.Development);
Agenda.AddTarget("UnrealHeaderTool", UnrealBuildTool.UnrealTargetPlatform.Win64, UnrealBuildTool.UnrealTargetConfiguration.Development);
Agenda.AddTarget("UnrealPak", UnrealBuildTool.UnrealTargetPlatform.Win64, UnrealBuildTool.UnrealTargetConfiguration.Development);
Agenda.AddTarget("UnrealLightmass", UnrealBuildTool.UnrealTargetPlatform.Win64, UnrealBuildTool.UnrealTargetConfiguration.Development);
Agenda.AddTarget("ShaderCompileWorker", UnrealBuildTool.UnrealTargetPlatform.Win64, UnrealBuildTool.UnrealTargetConfiguration.Development);
Agenda.AddTarget("UnrealVersionSelector", UnrealBuildTool.UnrealTargetPlatform.Win64, UnrealBuildTool.UnrealTargetConfiguration.Shipping);
Agenda.AddTarget("BootstrapPackagedGame", UnrealBuildTool.UnrealTargetPlatform.Win64, UnrealBuildTool.UnrealTargetConfiguration.Shipping);
Agenda.AddTarget("BootstrapPackagedGame", UnrealBuildTool.UnrealTargetPlatform.Win32, UnrealBuildTool.UnrealTargetConfiguration.Shipping);
Agenda.AddTarget("UnrealCEFSubProcess", UnrealBuildTool.UnrealTargetPlatform.Win64, UnrealBuildTool.UnrealTargetConfiguration.Development);
Agenda.AddTarget("UnrealCEFSubProcess", UnrealBuildTool.UnrealTargetPlatform.Win32, UnrealBuildTool.UnrealTargetConfiguration.Development);
}
// Mac binaries
if(Platforms.Contains(UnrealBuildTool.UnrealTargetPlatform.Mac))
{
Agenda.AddTarget("CrashReportClient", UnrealBuildTool.UnrealTargetPlatform.Mac, UnrealBuildTool.UnrealTargetConfiguration.Development, InAddArgs: "-CopyAppBundleBackToDevice");
Agenda.AddTarget("UnrealPak", UnrealBuildTool.UnrealTargetPlatform.Mac, UnrealBuildTool.UnrealTargetConfiguration.Development, InAddArgs: "-CopyAppBundleBackToDevice");
Agenda.AddTarget("UnrealLightmass", UnrealBuildTool.UnrealTargetPlatform.Mac, UnrealBuildTool.UnrealTargetConfiguration.Development, InAddArgs: "-CopyAppBundleBackToDevice");
Agenda.AddTarget("ShaderCompileWorker", UnrealBuildTool.UnrealTargetPlatform.Mac, UnrealBuildTool.UnrealTargetConfiguration.Development, InAddArgs: "-CopyAppBundleBackToDevice");
Agenda.AddTarget("UE4EditorServices", UnrealBuildTool.UnrealTargetPlatform.Mac, UnrealBuildTool.UnrealTargetConfiguration.Development, InAddArgs: "-CopyAppBundleBackToDevice");
Agenda.AddTarget("UnrealCEFSubProcess", UnrealBuildTool.UnrealTargetPlatform.Mac, UnrealBuildTool.UnrealTargetConfiguration.Development, InAddArgs: "-CopyAppBundleBackToDevice");
}
// Linux binaries
if (Platforms.Contains(UnrealBuildTool.UnrealTargetPlatform.Linux))
{
Agenda.AddTarget("CrashReportClient", UnrealBuildTool.UnrealTargetPlatform.Linux, UnrealBuildTool.UnrealTargetConfiguration.Development);
Agenda.AddTarget("UnrealCEFSubProcess", UnrealBuildTool.UnrealTargetPlatform.Linux, UnrealBuildTool.UnrealTargetConfiguration.Development);
}
// iOS binaries
if(Platforms.Contains(UnrealBuildTool.UnrealTargetPlatform.IOS))
{
Agenda.DotNetProjects.Add(@"Engine/Source/Programs/iOS/iPhonePackager/iPhonePackager.csproj");
ExtraBuildProducts.Add(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, @"Engine/Binaries/DotNET/iOS/iPhonePackager.exe"));
Agenda.DotNetProjects.Add(@"Engine/Source/Programs/iOS/DeploymentServer/DeploymentServer.csproj");
ExtraBuildProducts.Add(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, @"Engine/Binaries/DotNET/iOS/DeploymentServer.exe"));
Agenda.DotNetProjects.Add(@"Engine/Source/Programs/iOS/DeploymentInterface/DeploymentInterface.csproj");
ExtraBuildProducts.Add(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, @"Engine/Binaries/DotNET/iOS/DeploymentInterface.dll"));
Agenda.DotNetProjects.Add(@"Engine/Source/Programs/iOS/MobileDeviceInterface/MobileDeviceInterface.csproj");
ExtraBuildProducts.Add(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, @"Engine/Binaries/DotNET/iOS/MobileDeviceInterface.dll"));
}
// PS4 binaries
if(Platforms.Contains(UnrealBuildTool.UnrealTargetPlatform.PS4))
{
Agenda.AddTarget("PS4MapFileUtil", UnrealBuildTool.UnrealTargetPlatform.Win64, UnrealBuildTool.UnrealTargetConfiguration.Development);
Agenda.DotNetProjects.Add(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, @"Engine/Source/Programs/PS4/PS4DevKitUtil/PS4DevKitUtil.csproj"));
ExtraBuildProducts.Add(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, @"Engine/Binaries/DotNET/PS4/PS4DevKitUtil.exe"));
Agenda.DotNetProjects.Add(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, @"Engine/Source/Programs/PS4/PS4SymbolTools/PS4SymbolTool.csproj"));
ExtraBuildProducts.Add(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, @"Engine/Binaries/DotNET/PS4/PS4SymbolTool.exe"));
}
// Xbox One binaries
if(Platforms.Contains(UnrealBuildTool.UnrealTargetPlatform.XboxOne))
{
Agenda.AddTarget("XboxOnePDBFileUtil", UnrealBuildTool.UnrealTargetPlatform.Win64, UnrealBuildTool.UnrealTargetConfiguration.Development);
}
// HTML5 binaries
if (Platforms.Contains(UnrealBuildTool.UnrealTargetPlatform.HTML5))
{
Agenda.DotNetProjects.Add(@"Engine/Source/Programs/HTML5/HTML5LaunchHelper/HTML5LaunchHelper.csproj");
ExtraBuildProducts.Add(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, @"Engine/Binaries/DotNET/HTML5LaunchHelper.exe"));
}
return Agenda;
}
}
public class ZipProjectUp : BuildCommand
{
public override void ExecuteBuild()
{
// Get Directories
string ProjectDirectory = ParseParamValue("project", "");
string InstallDirectory = ParseParamValue("install", "");
ProjectDirectory = Path.GetDirectoryName(ProjectDirectory);
Log("Started zipping project up");
Log("Project directory: {0}", ProjectDirectory);
Log("Install directory: {0}", InstallDirectory);
Log("Packaging up the project...");
// Setup filters
FileFilter Filter = new FileFilter();
Filter.Include("/Config/...");
Filter.Include("/Content/...");
Filter.Include("/Source/...");
Filter.Include("*.uproject");
ZipFiles(new FileReference(InstallDirectory), new DirectoryReference(ProjectDirectory), Filter);
Log("Completed zipping project up");
}
}