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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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6d32ecb02167a80c6843cdcb9c6cc9c12dc0801d
UnrealEngineUWP/Engine
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nick darnell 6d32ecb021 Ran into a crash in SocialUser during PIE sometimes on multiple runs with mutliple users.
Dan.Hertzka


#ROBOMERGE-SOURCE: CL 5058354 via CL 5058356 via CL 5058583

[CL 5058637 by nick darnell in Main branch]
2019-02-18 21:59:24 -05:00
..
Binaries
Vivox plugin for public distribution
2019-02-18 17:35:51 -05:00
Build
Vivox plugin for public distribution
2019-02-18 17:35:51 -05:00
Config
UE4.22 - Revert to emulated uniform buffers on Vulkan for all platforms
2019-02-18 17:04:49 -05:00
Documentation
Markdown conversion for UE release 4.20.
2019-02-03 12:14:12 -05:00
Extras
Undo //UE4/Release-4.22/Engine/Extras/ThirdPartyNotUE/emsdk/... changelist 4890173
2019-02-13 00:20:09 -05:00
Plugins
Ran into a crash in SocialUser during PIE sometimes on multiple runs with mutliple users.
2019-02-18 21:59:24 -05:00
Programs
…
Shaders
Fixed Niagara GPU sorting.
2019-02-18 18:13:29 -05:00
Source
Reference counting persistent FGraphicsMinimalPipelineStateId cache. This reduces total FGraphicsMinimalPipelineStateId cache memory usage and fixes memory leaking for cached draws. Leaking here was caused by caching pointers to RHI resources, which may be later recreated and same PSO wil be re-added to the cache without removing previous one.
2019-02-18 21:37:54 -05:00
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