Files
UnrealEngineUWP/Engine/Source/Runtime/Windows/UnrealAudioWasapi/UnrealAudioWasapi.Build.cs
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

27 lines
586 B
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealAudioWasapi : ModuleRules
{
public UnrealAudioWasapi(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Runtime/UnrealAudio/Private");
PublicIncludePaths.Add("Runtime/UnrealAudio/Public");
PrivateIncludePathModuleNames.Add("TargetPlatform");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
}
);
PublicDependencyModuleNames.Add("UnrealAudio");
PrecompileForTargets = PrecompileTargetsType.None;
}
}