Files
UnrealEngineUWP/Engine/Source/Runtime/WebBrowser/WebBrowser.Build.cs
Marc Audy af90b7bcd4 Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) @ 4395008
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4395058 by Marc Audy in Main branch]
2018-09-25 10:11:35 -04:00

84 lines
2.2 KiB
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class WebBrowser : ModuleRules
{
public WebBrowser(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/WebBrowser/Public");
PrivateIncludePaths.Add("Runtime/WebBrowser/Private");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"ApplicationCore",
"RHI",
"InputCore",
"Slate",
"SlateCore",
"Serialization",
"HTTP"
}
);
if (Target.Platform == UnrealTargetPlatform.Android ||
Target.Platform == UnrealTargetPlatform.IOS ||
Target.Platform == UnrealTargetPlatform.TVOS)
{
// We need these on mobile for external texture support
PrivateDependencyModuleNames.AddRange(
new string[]
{
"WebBrowserTexture",
"Engine",
}
);
// We need this one on Android for URL decoding
PrivateDependencyModuleNames.Add("HTTP");
}
if (Target.Platform == UnrealTargetPlatform.Win64
|| Target.Platform == UnrealTargetPlatform.Win32
|| Target.Platform == UnrealTargetPlatform.Mac
|| Target.Platform == UnrealTargetPlatform.Linux)
{
PrivateDependencyModuleNames.Add("CEF3Utils");
AddEngineThirdPartyPrivateStaticDependencies(Target,
"CEF3"
);
if (Target.Type != TargetType.Server)
{
if (Target.Platform == UnrealTargetPlatform.Mac)
{
// Add contents of UnrealCefSubProcess.app directory as runtime dependencies
foreach (string FilePath in Directory.EnumerateFiles(Target.RelativeEnginePath + "/Binaries/Mac/UnrealCEFSubProcess.app", "*", SearchOption.AllDirectories))
{
RuntimeDependencies.Add(FilePath);
}
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
{
RuntimeDependencies.Add("$(EngineDir)/Binaries/" + Target.Platform.ToString() + "/UnrealCEFSubProcess");
}
else
{
RuntimeDependencies.Add("$(EngineDir)/Binaries/" + Target.Platform.ToString() + "/UnrealCEFSubProcess.exe");
}
}
}
if (Target.Platform == UnrealTargetPlatform.PS4 &&
Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
}
bEnableShadowVariableWarnings = false;
}
}