Files
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Classes/VirtualTextureSpaceFactoryNew.h
john mauney f6d61ab7b6 Update Epic copyright from 2017 to 2018
#jira UE-653339
#RB none

#ROBOMERGE-SOURCE: CL 4477668 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)

[CL 4477669 by john mauney in Staging-4.21 branch]
2018-10-16 20:30:57 -04:00

27 lines
618 B
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Factories/Factory.h"
#include "UObject/ObjectMacros.h"
#include "VirtualTextureSpaceFactoryNew.generated.h"
/**
* Implements a factory for UVirtualTexture objects.
*/
UCLASS(hidecategories=Object)
class UVirtualTextureSpaceFactoryNew
: public UFactory
{
GENERATED_UCLASS_BODY()
public:
//~ UFactory Interface
virtual UObject* FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
virtual bool ShouldShowInNewMenu() const override;
};