Files
UnrealEngineUWP/Engine/Source/Editor/PIEPreviewDeviceSpecification/PIEPreviewDeviceSpecification.Build.cs
Jack Porter 2d99202a9e Fix dependency chain while including PIEPreviewDeviceSpecification
#jira UE-63755
#rb Allan Bentham

[CL 4347811 by Jack Porter in Dev-Mobile branch]
2018-09-06 12:03:09 -04:00

21 lines
435 B
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class PIEPreviewDeviceSpecification : ModuleRules
{
public PIEPreviewDeviceSpecification(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("Engine");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
}
);
}
}
}