Files
UnrealEngineUWP/Engine/Source/Editor/MeshPaintMode/Private/MeshPaintModeToolKit.cpp
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

39 lines
914 B
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "MeshPaintModeToolKit.h"
#include "MeshPaintEdMode.h"
#include "IMeshPainter.h"
#define LOCTEXT_NAMESPACE "MeshPaintToolKit"
FMeshPaintModeToolKit::FMeshPaintModeToolKit(class FEdModeMeshPaint* InOwningMode)
: MeshPaintEdMode(InOwningMode)
{
}
void FMeshPaintModeToolKit::Init(const TSharedPtr< class IToolkitHost >& InitToolkitHost)
{
FModeToolkit::Init(InitToolkitHost);
}
FName FMeshPaintModeToolKit::GetToolkitFName() const
{
return FName("MeshPaintMode");
}
FText FMeshPaintModeToolKit::GetBaseToolkitName() const
{
return LOCTEXT("ToolkitName", "Mesh Paint");
}
class FEdMode* FMeshPaintModeToolKit::GetEditorMode() const
{
return MeshPaintEdMode;
}
TSharedPtr<SWidget> FMeshPaintModeToolKit::GetInlineContent() const
{
return MeshPaintEdMode->GetMeshPainter()->GetWidget();
}
#undef LOCTEXT_NAMESPACE // "MeshPaintToolKit"