Files
UnrealEngineUWP/Engine/Source/Editor/HardwareTargeting/Private/HardwareTargetingSettings.cpp
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

30 lines
966 B
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "HardwareTargetingSettings.h"
UHardwareTargetingSettings::UHardwareTargetingSettings(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, TargetedHardwareClass(EHardwareClass::Unspecified)
, AppliedTargetedHardwareClass(EHardwareClass::Unspecified)
, DefaultGraphicsPerformance(EGraphicsPreset::Unspecified)
, AppliedDefaultGraphicsPerformance(EGraphicsPreset::Unspecified)
{ }
bool UHardwareTargetingSettings::HasPendingChanges() const
{
if (TargetedHardwareClass == EHardwareClass::Unspecified || DefaultGraphicsPerformance == EGraphicsPreset::Unspecified)
{
return false;
}
return AppliedTargetedHardwareClass != TargetedHardwareClass || AppliedDefaultGraphicsPerformance != DefaultGraphicsPerformance;
}
void UHardwareTargetingSettings::PostEditChangeProperty( struct FPropertyChangedEvent& PropertyChangedEvent )
{
SettingChangedEvent.Broadcast();
}