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UnrealEngineUWP/Engine/Source/Editor/GeometryMode/Classes/GeomModifier_Optimize.h
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

29 lines
533 B
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/**
* Optimizes selected objects by attempting to merge their polygons back together.
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "GeomModifier_Triangulate.h"
#include "GeomModifier_Optimize.generated.h"
UCLASS()
class UGeomModifier_Optimize : public UGeomModifier_Triangulate
{
GENERATED_UCLASS_BODY()
//~ Begin UGeomModifier Interface
protected:
virtual bool OnApply() override;
//~ End UGeomModifier Interface
};