Files
UnrealEngineUWP/Engine/Source/Editor/FontEditor/FontEditor.Build.cs
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

45 lines
819 B
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class FontEditor : ModuleRules
{
public FontEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"AssetRegistry",
"Core",
"CoreUObject",
"ContentBrowser",
"DesktopPlatform",
"DesktopWidgets",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"PropertyEditor",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"MainFrame",
"UnrealEd",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
"WorkspaceMenuStructure",
"MainFrame",
}
);
}
}