Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_CopyPoseFromMesh.cpp
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

26 lines
813 B
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_CopyPoseFromMesh.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_CopyPoseFromMeshSkeletalControl
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_CopyPoseFromMesh::UAnimGraphNode_CopyPoseFromMesh(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FText UAnimGraphNode_CopyPoseFromMesh::GetTooltipText() const
{
return LOCTEXT("AnimGraphNode_CopyPoseFromMesh_Tooltip", "The Copy Pose From Mesh node copies the pose data from another component to this. Only works when name matches.");
}
FText UAnimGraphNode_CopyPoseFromMesh::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("CopyPoseFromMesh", "Copy Pose From Mesh");
}
#undef LOCTEXT_NAMESPACE