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* Compile dropdown now just contains a checkbox for enabling live coding. * Compile dropdown has a link to open the editor preferences window. * Live coding can be enabled from the editor settings window. * Option to show the console on startup is now folded into the startup mode. * Options in the editor settings window are greyed out unless live coding is enabled. #rb none #jira #ROBOMERGE-SOURCE: CL 5352692 in //UE4/Release-4.22/... #ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main) [CL 5364901 by ben marsh in Main branch]
23 lines
568 B
C++
23 lines
568 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "Modules/ModuleInterface.h"
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#define LIVE_CODING_MODULE_NAME "LiveCoding"
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class ILiveCodingModule : public IModuleInterface
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{
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public:
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virtual void EnableByDefault(bool bEnabled) = 0;
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virtual bool IsEnabledByDefault() const = 0;
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virtual void EnableForSession(bool bEnabled) = 0;
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virtual bool IsEnabledForSession() const = 0;
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virtual void ShowConsole() = 0;
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virtual void Compile() = 0;
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virtual bool IsCompiling() const = 0;
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virtual void Tick() = 0;
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};
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