Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Public/ILiveCodingModule.h
ben marsh 6cf6469c8f LiveCoding: Tweaks to live coding settings.
* Compile dropdown now just contains a checkbox for enabling live coding.
* Compile dropdown has a link to open the editor preferences window.
* Live coding can be enabled from the editor settings window.
* Option to show the console on startup is now folded into the startup mode.
* Options in the editor settings window are greyed out unless live coding is enabled.

#rb none
#jira

#ROBOMERGE-SOURCE: CL 5352692 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5364901 by ben marsh in Main branch]
2019-03-11 18:57:53 -04:00

23 lines
568 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Modules/ModuleInterface.h"
#define LIVE_CODING_MODULE_NAME "LiveCoding"
class ILiveCodingModule : public IModuleInterface
{
public:
virtual void EnableByDefault(bool bEnabled) = 0;
virtual bool IsEnabledByDefault() const = 0;
virtual void EnableForSession(bool bEnabled) = 0;
virtual bool IsEnabledForSession() const = 0;
virtual void ShowConsole() = 0;
virtual void Compile() = 0;
virtual bool IsCompiling() const = 0;
virtual void Tick() = 0;
};