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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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6ca2cb8e8225d7fa81b200c1378dcbdc067497d2
UnrealEngineUWP/Engine
History
Francis Hurteau 6ca2cb8e82 Move setting GIsSavingPackage in Save2 to after reference gathering
#rb Zousar.Shaker

[CL 14699340 by Francis Hurteau in ue5-main branch]
2020-11-10 10:03:12 -04:00
..
Binaries
Added dotnet SDK for windows
2020-11-09 11:25:38 -04:00
Build
Moving AutomationDriver tests to its own plugin so user can enable it an run the sample more easily.
2020-11-09 17:16:54 -04:00
Config
Copied shader pipeline and changes to RDG/Shader system to support dynamic param binding struct creation. Actual dynmaic param binding generation is stubbed. Parsing SRVs UAVs and Params from shaders.
2020-11-02 21:40:25 -04:00
Documentation
Documentation for build tools
2020-10-23 11:48:02 -04:00
Extras
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
2020-10-29 13:38:15 -04:00
Plugins
ControlRigSpline: Initial submission
2020-11-10 07:16:44 -04:00
Programs
Edigrate 14629275.
2020-11-02 14:48:49 -04:00
Shaders
Reduce VGPR for strat lighting.
2020-11-10 04:44:58 -04:00
Source
Move setting GIsSavingPackage in Save2 to after reference gathering
2020-11-10 10:03:12 -04:00
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