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==========================
MAJOR FEATURES + CHANGES
==========================
Change 2817214 on 2016/01/06 by mason.seay
Adjusted Walkable Slope Override for mesh
#jira UE-24473
Change 2817384 on 2016/01/06 by Michael.Schoell
Crash fix when selecting a variable node for a variable that is not owned by a Blueprint.
#jira UE-24958 - Crash when getting the sequence player in level blueprint
Change 2817438 on 2016/01/06 by Max.Chen
Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr
#rb Andrew.Rodham
#jira UE-24926
Change 2817459 on 2016/01/06 by Marc.Audy
PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro)
#jira UE-22309
Change 2817472 on 2016/01/06 by Ben.Marsh
Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out.
Change 2817473 on 2016/01/06 by Marc.Audy
PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus)
#jira UE-21911
Change 2817533 on 2016/01/06 by Lauren.Ridge
Fixing Match3 not compiling in Debug (removed two checks on TileLibrary)
#jira UE-25004
Change 2817625 on 2016/01/06 by Taizyd.Korambayil
#jira UE-19659 Reimported Template Animations with Proper Skeletons
Change 2817647 on 2016/01/06 by Lukasz.Furman
replaced ensure during initialization of blackboard based behavior tree task with log warning
#ue4
#jira UE-24448
#rb Mieszko.Zielinski
Change 2817648 on 2016/01/06 by Lukasz.Furman
fixed broken rendering component of navmesh actor after delete-undo operation
#ue4
#jira UE-24446
#rb Mieszko.Zielinski
Change 2817688 on 2016/01/06 by Taizyd.Korambayil
#jira UE-22347 Fixed Message Warnings on Startup
Change 2817815 on 2016/01/06 by Jamie.Dale
Multiple fixes when editing right-to-left text
- Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries.
- Text layout highlights are now able to correctly handle bi-directional and right-to-left text.
- Text picking can now handle bi-directional and right-to-left text.
- Text picking can now pick the individual characters that make up a ligature glyph.
- The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text).
- Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph.
- Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs.
#jira UE-25013
Change 2817828 on 2016/01/06 by Nick.Darnell
Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher.
#jira UE-24563
Change 2818052 on 2016/01/06 by Nick.Darnell
Editor - Adding another application check for the launcher to catch the current app name on mac.
#jira UE-24563
Change 2818149 on 2016/01/06 by Taizyd.Korambayil
#jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh
Change 2818360 on 2016/01/06 by Chris.Babcock
Fix reading from ini sections not cached after build system changes for 4.11
#jira UE-25027
#ue4
#android
Change 2818369 on 2016/01/06 by Ryan.Vance
#jira UE-24976
Adding tessellation support to instanced stereo
Change 2818999 on 2016/01/07 by Robert.Manuszewski
UHT will no longer try to load game-only plugins.
#jira UE-25032
- Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs
- Added better error message when UHT's PreInit fails
Change 2819064 on 2016/01/07 by Richard.Hinckley
#jira UE-24694
Fixing array usage in 4.11 stream.
Change 2819067 on 2016/01/07 by Ori.Cohen
When editor tries to spawn a physics asset we automatically load the needed skeletal mesh
#rb Matt.K
#JIRA UE-24165
463 lines
14 KiB
C++
463 lines
14 KiB
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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#include "DesktopPlatformPrivatePCH.h"
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#include "LinuxApplication.h"
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#include "FeedbackContextMarkup.h"
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//#include "LinuxNativeFeedbackContext.h"
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// custom dialogs
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#if WITH_LINUX_NATIVE_DIALOGS
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#include "UNativeDialogs.h"
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#else
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#include "SlateFileDialogs.h"
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#endif // WITH_LINUX_NATIVE_DIALOGS
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#include "SDL.h"
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#define LOCTEXT_NAMESPACE "DesktopPlatform"
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#define MAX_FILETYPES_STR 4096
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#define MAX_FILENAME_STR 65536
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FDesktopPlatformLinux::FDesktopPlatformLinux()
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: FDesktopPlatformBase()
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{
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#if WITH_LINUX_NATIVE_DIALOGS
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bool bLNDInit = ULinuxNativeDialogs_Initialize();
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if (bLNDInit)
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{
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UE_LOG(LogDesktopPlatform, Log, TEXT("LinuxNativeDialogs have been successfully initialized."));
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}
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else
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{
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UE_LOG(LogDesktopPlatform, Warning, TEXT("DesktopPlatformLinux could not initialize LinuxNativeDialogs - it will not work properly."));
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}
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#else
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UE_LOG(LogDesktopPlatform, Log, TEXT("DesktopPlatformLinux is not using LinuxNativeDialogs."));
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#endif // WITH_LINUX_NATIVE_DIALOGS
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}
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FDesktopPlatformLinux::~FDesktopPlatformLinux()
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{
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#if WITH_LINUX_NATIVE_DIALOGS
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ULinuxNativeDialogs_Shutdown();
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#endif
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}
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bool FDesktopPlatformLinux::OpenFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames, int32& OutFilterIndex)
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{
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#if WITH_LINUX_NATIVE_DIALOGS
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return FileDialogShared(false, ParentWindowHandle, DialogTitle, DefaultPath, DefaultFile, FileTypes, Flags, OutFilenames, OutFilterIndex);
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#else
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if (!FModuleManager::Get().IsModuleLoaded("SlateFileDialogs"))
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{
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FModuleManager::Get().LoadModule("SlateFileDialogs");
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}
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ISlateFileDialogsModule *FileDialog = FModuleManager::GetModulePtr<ISlateFileDialogsModule>("SlateFileDialogs");
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if (FileDialog)
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{
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return FileDialog->OpenFileDialog(ParentWindowHandle, DialogTitle, DefaultPath, DefaultFile, FileTypes, Flags, OutFilenames, OutFilterIndex);
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}
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return false;
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#endif // WITH_LINUX_NATIVE_DIALOGS
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}
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bool FDesktopPlatformLinux::OpenFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames)
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{
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#if WITH_LINUX_NATIVE_DIALOGS
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int32 DummyFilterIndex;
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return FileDialogShared(false, ParentWindowHandle, DialogTitle, DefaultPath, DefaultFile, FileTypes, Flags, OutFilenames, DummyFilterIndex);
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#else
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if (!FModuleManager::Get().IsModuleLoaded("SlateFileDialogs"))
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{
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FModuleManager::Get().LoadModule("SlateFileDialogs");
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}
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ISlateFileDialogsModule *FileDialog = FModuleManager::GetModulePtr<ISlateFileDialogsModule>("SlateFileDialogs");
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if (FileDialog)
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{
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return FileDialog->OpenFileDialog(ParentWindowHandle, DialogTitle, DefaultPath, DefaultFile, FileTypes, Flags, OutFilenames);
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}
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return false;
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#endif // WITH_LINUX_NATIVE_DIALOGS
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}
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bool FDesktopPlatformLinux::SaveFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames)
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{
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#if WITH_LINUX_NATIVE_DIALOGS
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int32 DummyFilterIndex = 0;
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return FileDialogShared(true, ParentWindowHandle, DialogTitle, DefaultPath, DefaultFile, FileTypes, Flags, OutFilenames, DummyFilterIndex);
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#else
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if (!FModuleManager::Get().IsModuleLoaded("SlateFileDialogs"))
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{
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FModuleManager::Get().LoadModule("SlateFileDialogs");
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}
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ISlateFileDialogsModule *FileDialog = FModuleManager::GetModulePtr<ISlateFileDialogsModule>("SlateFileDialogs");
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if (FileDialog)
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{
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return FileDialog->SaveFileDialog(ParentWindowHandle, DialogTitle, DefaultPath, DefaultFile, FileTypes, Flags, OutFilenames);
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}
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return false;
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#endif // WITH_LINUX_NATIVE_DIALOGS
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}
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bool FDesktopPlatformLinux::OpenDirectoryDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, FString& OutFolderName)
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{
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#if WITH_LINUX_NATIVE_DIALOGS
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bool bSuccess;
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struct UFileDialogHints hints = DEFAULT_UFILEDIALOGHINTS;
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LinuxApplication->SetCapture(NULL);
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hints.Action = UFileDialogActionOpenDirectory;
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hints.WindowTitle = TCHAR_TO_UTF8(*DialogTitle);
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hints.InitialDirectory = TCHAR_TO_UTF8(*DefaultPath);
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UFileDialog* dialog = UFileDialog_Create(&hints);
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while(UFileDialog_ProcessEvents(dialog))
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{
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FPlatformMisc::PumpMessages(true); // pretend that we're the main loop
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}
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const UFileDialogResult* result = UFileDialog_Result(dialog);
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if (result)
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{
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if (result->count == 1)
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{
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OutFolderName = UTF8_TO_TCHAR(result->selection[0]);
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//OutFolderName = IFileManager::Get().ConvertToRelativePath(*OutFolderName); // @todo (amigo): converting to relative path ends up without ../...
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FPaths::NormalizeFilename(OutFolderName);
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bSuccess = true;
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}
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else
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{
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bSuccess = false;
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}
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// Todo like in Windows, normalize files here instead of above
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}
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else
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{
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bSuccess = false;
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}
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UFileDialog_Destroy(dialog);
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return bSuccess;
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#else
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if (!FModuleManager::Get().IsModuleLoaded("SlateFileDialogs"))
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{
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FModuleManager::Get().LoadModule("SlateFileDialogs");
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}
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ISlateFileDialogsModule *FileDialog = FModuleManager::GetModulePtr<ISlateFileDialogsModule>("SlateFileDialogs");
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if (FileDialog)
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{
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return FileDialog->OpenDirectoryDialog(ParentWindowHandle, DialogTitle, DefaultPath, OutFolderName);
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}
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return false;
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#endif // WITH_LINUX_NATIVE_DIALOGS
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}
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bool FDesktopPlatformLinux::OpenFontDialog(const void* ParentWindowHandle, FString& OutFontName, float& OutHeight, EFontImportFlags& OutFlags)
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{
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unimplemented();
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return false;
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}
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bool FDesktopPlatformLinux::CanOpenLauncher(bool Install)
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{
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// TODO: no launcher support at the moment
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return false;
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}
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bool FDesktopPlatformLinux::OpenLauncher(const FOpenLauncherOptions& Options)
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{
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// TODO: support launcher for realz
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return true;
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}
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bool FDesktopPlatformLinux::FileDialogShared(bool bSave, const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames, int32& OutFilterIndex)
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{
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#if WITH_LINUX_NATIVE_DIALOGS
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FString Filename;
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bool bSuccess;
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LinuxApplication->SetCapture(NULL);
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UE_LOG(LogDesktopPlatform, Warning, TEXT("FileDialogShared DialogTitle: %s, DefaultPath: %s, DefaultFile: %s, FileTypes: %s, Flags: %d"),
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*DialogTitle, *DefaultPath, *DefaultFile, *FileTypes, Flags);
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struct UFileDialogHints hints = DEFAULT_UFILEDIALOGHINTS;
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hints.WindowTitle = TCHAR_TO_UTF8(*DialogTitle);
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FString AllExtensionsSpaceDelim; // a string like "*.cpp *.h *.c"
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// The strings will come in pairs, formatted as follows: Pair1String1|Pair1String2|Pair2String1|Pair2String2
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// where the second string in the pair is the extension(s)
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TArray<FString> Filters;
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FileTypes.ParseIntoArray(Filters, TEXT("|"), true);
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for( int32 ExtensionIndex = 1; ExtensionIndex < Filters.Num(); ExtensionIndex += 2)
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{
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const FString& Extensions = Filters[ExtensionIndex];
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TArray<FString> ExtensionsArray;
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// Extension can be either *.jpg or *.jpg;*.png -> in the latter case split at ';'
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int32 UnusedIndex;
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if (Extensions.FindChar(TEXT(';'), UnusedIndex))
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{
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Extensions.ParseIntoArray(ExtensionsArray, TEXT(";"), true);
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}
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else
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{
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ExtensionsArray.Add(Extensions); // just a single extension
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}
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for (const FString& Extension : ExtensionsArray)
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{
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if (AllExtensionsSpaceDelim.Find(Extension, ESearchCase::CaseSensitive) == INDEX_NONE)
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{
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AllExtensionsSpaceDelim += Extension;
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AllExtensionsSpaceDelim += TEXT(" ");
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}
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}
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}
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FString AllExtensionsLumpedTogether(TEXT("All applicable ("));
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AllExtensionsLumpedTogether += AllExtensionsSpaceDelim;
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AllExtensionsLumpedTogether += TEXT(")");
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char FileTypesBuf[MAX_FILETYPES_STR * 2] = {0,};
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FTCHARToUTF8_Convert::Convert(FileTypesBuf, sizeof(FileTypesBuf), *AllExtensionsLumpedTogether, AllExtensionsLumpedTogether.Len());
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hints.NameFilter = FileTypesBuf;
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char DefPathBuf[MAX_FILENAME_STR * 2] = {0,};
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FTCHARToUTF8_Convert::Convert(DefPathBuf, sizeof(DefPathBuf), *DefaultPath, DefaultPath.Len());
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hints.InitialDirectory = DefPathBuf;
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char DefFileBuf[MAX_FILENAME_STR * 2] = {0,};
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FTCHARToUTF8_Convert::Convert(DefFileBuf, sizeof(DefFileBuf), *DefaultFile, DefaultFile.Len());
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hints.DefaultFile = DefFileBuf;
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if (bSave)
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{
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hints.Action = UFileDialogActionSave;
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}
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else
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{
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hints.Action = UFileDialogActionOpen;
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}
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UFileDialog* dialog = UFileDialog_Create(&hints);
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while(UFileDialog_ProcessEvents(dialog))
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{
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FPlatformMisc::PumpMessages(true); // pretend that we're the main loop
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}
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const UFileDialogResult* result = UFileDialog_Result(dialog);
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if (result)
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{
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if (result->count > 1)
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{
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// Todo better handling of multi-selects
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UE_LOG(LogDesktopPlatform, Warning, TEXT("FileDialogShared Selected Files: %d"), result->count);
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for(int i = 0;i < result->count;++i) {
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//Filename = FUTF8ToTCHAR(result->selection[i], MAX_FILENAME_STR).Get();
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Filename = UTF8_TO_TCHAR(result->selection[i]);
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//new(OutFilenames) FString(Filename);
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OutFilenames.Add(Filename);
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Filename = IFileManager::Get().ConvertToRelativePath(*Filename);
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FPaths::NormalizeFilename(Filename);
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//UE_LOG(LogDesktopPlatform, Warning, TEXT("FileDialogShared File: %s"), *Filename);
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}
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bSuccess = true;
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}
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else if (result->count == 1)
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{
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//Filename = FUTF8ToTCHAR(result->selection[0], MAX_FILENAME_STR).Get();
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Filename = UTF8_TO_TCHAR(result->selection[0]);
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//new(OutFilenames) FString(Filename);
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OutFilenames.Add(Filename);
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Filename = IFileManager::Get().ConvertToRelativePath(*Filename);
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FPaths::NormalizeFilename(Filename);
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//UE_LOG(LogDesktopPlatform, Warning, TEXT("FileDialogShared File: %s"), *Filename);
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bSuccess = true;
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}
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else
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{
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bSuccess = false;
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}
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// Todo like in Windows, normalize files here instead of above
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}
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else
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{
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bSuccess = false;
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}
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UFileDialog_Destroy(dialog);
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return bSuccess;
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#else
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return false;
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#endif // WITH_LINUX_NATIVE_DIALOGS
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}
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bool FDesktopPlatformLinux::RegisterEngineInstallation(const FString &RootDir, FString &OutIdentifier)
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{
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bool bRes = false;
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if (IsValidRootDirectory(RootDir))
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{
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FConfigFile ConfigFile;
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FString ConfigPath = FString(FPlatformProcess::ApplicationSettingsDir()) / FString(TEXT("UnrealEngine")) / FString(TEXT("Install.ini"));
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ConfigFile.Read(ConfigPath);
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FConfigSection &Section = ConfigFile.FindOrAdd(TEXT("Installations"));
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OutIdentifier = FGuid::NewGuid().ToString(EGuidFormats::DigitsWithHyphens);
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Section.AddUnique(*OutIdentifier, RootDir);
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ConfigFile.Dirty = true;
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ConfigFile.Write(ConfigPath);
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}
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return bRes;
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}
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void FDesktopPlatformLinux::EnumerateEngineInstallations(TMap<FString, FString> &OutInstallations)
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{
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EnumerateLauncherEngineInstallations(OutInstallations);
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FString UProjectPath = FString(FPlatformProcess::ApplicationSettingsDir()) / "Unreal.uproject";
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FArchive* File = IFileManager::Get().CreateFileWriter(*UProjectPath, FILEWRITE_EvenIfReadOnly);
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if (File)
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{
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File->Close();
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delete File;
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}
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else
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{
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Unable to write to Settings Directory", TCHAR_TO_UTF8(*UProjectPath), NULL);
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}
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FConfigFile ConfigFile;
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FString ConfigPath = FString(FPlatformProcess::ApplicationSettingsDir()) / FString(TEXT("UnrealEngine")) / FString(TEXT("Install.ini"));
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ConfigFile.Read(ConfigPath);
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FConfigSection &Section = ConfigFile.FindOrAdd(TEXT("Installations"));
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// @todo: currently we can enumerate only this installation
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FString EngineDir = FPaths::EngineDir();
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FString EngineId;
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const FName* Key = Section.FindKey(EngineDir);
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if (Key)
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{
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EngineId = Key->ToString();
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}
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else
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{
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if (!OutInstallations.FindKey(EngineDir))
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{
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EngineId = FGuid::NewGuid().ToString(EGuidFormats::DigitsWithHyphens);
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Section.AddUnique(*EngineId, EngineDir);
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ConfigFile.Dirty = true;
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}
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}
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if (!EngineId.IsEmpty() && !OutInstallations.Find(EngineId))
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{
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OutInstallations.Add(EngineId, EngineDir);
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}
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ConfigFile.Write(ConfigPath);
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IFileManager::Get().Delete(*UProjectPath);
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}
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bool FDesktopPlatformLinux::IsSourceDistribution(const FString &RootDir)
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{
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// Check for the existence of a GenerateProjectFiles.sh file. This allows compatibility with the GitHub 4.0 release.
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FString GenerateProjectFilesPath = RootDir / TEXT("GenerateProjectFiles.sh");
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if (IFileManager::Get().FileSize(*GenerateProjectFilesPath) >= 0)
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{
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return true;
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}
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// Otherwise use the default test
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return FDesktopPlatformBase::IsSourceDistribution(RootDir);
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}
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bool FDesktopPlatformLinux::VerifyFileAssociations()
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{
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STUBBED("FDesktopPlatformLinux::VerifyFileAssociationsg");
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return true; // for now we are associated
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}
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bool FDesktopPlatformLinux::UpdateFileAssociations()
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{
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//unimplemented();
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STUBBED("FDesktopPlatformLinux::UpdateFileAssociations");
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return false;
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}
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bool FDesktopPlatformLinux::OpenProject(const FString &ProjectFileName)
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{
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// Get the project filename in a native format
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FString PlatformProjectFileName = ProjectFileName;
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FPaths::MakePlatformFilename(PlatformProjectFileName);
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STUBBED("FDesktopPlatformLinux::OpenProject");
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return false;
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}
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bool FDesktopPlatformLinux::RunUnrealBuildTool(const FText& Description, const FString& RootDir, const FString& Arguments, FFeedbackContext* Warn)
|
|
{
|
|
// Get the path to UBT
|
|
FString UnrealBuildToolPath = RootDir / TEXT("Engine/Binaries/DotNET/UnrealBuildTool.exe");
|
|
if(IFileManager::Get().FileSize(*UnrealBuildToolPath) < 0)
|
|
{
|
|
Warn->Logf(ELogVerbosity::Error, TEXT("Couldn't find UnrealBuildTool at '%s'"), *UnrealBuildToolPath);
|
|
return false;
|
|
}
|
|
|
|
// Write the output
|
|
Warn->Logf(TEXT("Running %s %s"), *UnrealBuildToolPath, *Arguments);
|
|
|
|
// launch UBT with Mono
|
|
FString CmdLineParams = FString::Printf(TEXT("\"%s\" %s"), *UnrealBuildToolPath, *Arguments);
|
|
|
|
// Spawn it
|
|
int32 ExitCode = 0;
|
|
return FFeedbackContextMarkup::PipeProcessOutput(Description, TEXT("/usr/bin/mono"), CmdLineParams, Warn, &ExitCode) && ExitCode == 0;
|
|
}
|
|
|
|
bool FDesktopPlatformLinux::IsUnrealBuildToolRunning()
|
|
{
|
|
// For now assume that if mono application is running, we're running UBT
|
|
// @todo: we need to get the commandline for the mono process and check if UBT.exe is in there.
|
|
return FPlatformProcess::IsApplicationRunning(TEXT("mono"));
|
|
}
|
|
|
|
FFeedbackContext* FDesktopPlatformLinux::GetNativeFeedbackContext()
|
|
{
|
|
//unimplemented();
|
|
STUBBED("FDesktopPlatformLinux::GetNativeFeedbackContext");
|
|
return GWarn;
|
|
}
|
|
|
|
FString FDesktopPlatformLinux::GetUserTempPath()
|
|
{
|
|
return FString(FPlatformProcess::UserTempDir());
|
|
}
|
|
|
|
#undef LOCTEXT_NAMESPACE
|