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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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6c563cf26366d736162d4635daca0e58a9b7fe5f
UnrealEngineUWP/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private
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bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00
..
EditorGizmos
New TRS gizmo: highlight related axes when planar scale or uniform scale are hovered or interacting.
2022-08-23 18:09:09 -04:00
ToolContexts
IWYU Pass 1 - Engine/Source/Editor/...
2022-08-24 22:45:13 -04:00
EditorInteractiveGizmoManager.cpp
…
EditorInteractiveGizmoRegistry.cpp
IWYU Pass 1 - Engine/Source/Editor/...
2022-08-24 22:45:13 -04:00
EditorInteractiveGizmoSelectionBuilder.cpp
Deprecate the typed element selection set on the tool builder state. This can be replaced with the context object that exposes the typed element set within an asset editor.
2022-03-22 10:07:48 -04:00
EditorInteractiveGizmoSubsystem.cpp
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EditorInteractiveToolsFrameworkModule.cpp
…
EdModeInteractiveToolsContext.cpp
ToolsFramework: Add UEditorInteractiveToolsContext::OnTick delegate, similar to OnRender and OnDrawHUD, allows code w/ access to the Context to hook into the Context Tick w/o having to override it/etc.
2022-06-28 13:59:43 -04:00
InteractiveToolStack.cpp
IWYU Pass 1 - Engine/Source/Editor/...
2022-08-24 22:45:13 -04:00
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