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6bf526007bdf92c3d4744a0dc331aa4e2c7800a6
UnrealEngineUWP/Engine/Source/Runtime/RenderCore
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ben woodhouse 2ea61ce0c6 Switch to CSV_PROFILER_STATS instead of CSV_PROFILER for various profiling subsystems. This allows them to be compiled out when CSV_PROFILER_MINIMAL is defined.
As part of this change we also promote dynamic resolution and IO/PackageQueueDepth stats to Minimal since they're important for high level performance reporting.
Also fix up a few places that were redundantly using #if CSV_PROFILER around CSV macros.

#rb mickael.gilabert

[CL 34386798 by ben woodhouse in ue5-main branch]
2024-06-14 18:16:47 -04:00
..
Internal
[shaders] fix yet another shader error reporting path (non-default materials also have their own path for this); fixed by not relying on calling code to merge the generated error prefix + actual error message
2024-05-22 14:04:40 -04:00
Private
Switch to CSV_PROFILER_STATS instead of CSV_PROFILER for various profiling subsystems. This allows them to be compiled out when CSV_PROFILER_MINIMAL is defined.
2024-06-14 18:16:47 -04:00
Public
Switch to CSV_PROFILER_STATS instead of CSV_PROFILER for various profiling subsystems. This allows them to be compiled out when CSV_PROFILER_MINIMAL is defined.
2024-06-14 18:16:47 -04:00
RenderCore.Build.cs
[RHI] Added shader map and shader library listing commands that let you analyse the memory footprint of those structures.
2024-05-31 13:17:18 -04:00
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