Files
UnrealEngineUWP/Engine/Source/Runtime/InstallBundleManager
justin marcus 90ac33eeb5 Use IAD tagsets instead of individual asset references to support partial GFP install.
Also fix some FOnDemandIoStore issues
- Support FOnDemandToc being loaded by game code
- Some support for OnDemandIoStore cache directory having different names depending on target - still needs more work to support forking servers.
- Fix BuildInstallData not returning missing packages
- Make sure BuildInstallData installs always downloaded chunks for a container without any packages (not sure this can actually occur)
- Disable pak mount callbacks - these don't work right and causes errors without global HTTP endpoint configured.
- Fix FOnDemandIoStore not being created without a global HTTP endpoint configured.




[REVIEW] [at]Daniel.Lamb [at]Per.Larsson

#rb Per.Larsson

[CL 34122045 by justin marcus in ue5-main branch]
2024-06-05 09:15:42 -04:00
..