Files
UnrealEngineUWP/Engine/Shaders
krzysztof narkowicz ce7c2eabc5 Many Lights - some denoiser work
* Clear all sampled data to invalid values and properly check for them in subsequent passes
* Reset temporal accumulation on View.bPrevTransformsReset
* Tighter history clamp using YCoCg color space
* Optimized temporal accumulation neighborhood using diffuse and specular packed in groupshared (0.18ms faster)
* Moved common denoising utilities to LumenReflectionDenoiserCommon.ush
* Exposed r.ManyLights.Spatial.KernelRadius and r.ManyLights.Spatial.NumSamples

#jira UE-211955

[CL 34383121 by krzysztof narkowicz in ue5-main branch]
2024-06-14 16:27:35 -04:00
..
2024-06-14 16:27:35 -04:00
2024-06-13 17:59:13 -04:00