Files
UnrealEngineUWP/Engine/Programs/LiveLinkHub/Config/DefaultEditor.ini
jeremie roy 52201e03e4 LiveLinkHub - Fix recordings not being found when launched through a cooked editor
Added a mount point to the user content folder and added EnabledDataSources to the defaulteditor config to enable asset discovery.

#rb Geoffrey.Douglas
#jira UE-208135

[CL 32103101 by jeremie roy in ue5-main branch]
2024-03-07 17:22:43 -05:00

5 lines
162 B
INI

[/Script/ContentBrowserData.ContentBrowserDataSubsystem]
+EnabledDataSources="AssetData"
+EnabledDataSources="ClassData"
+EnabledDataSources="PortableObjectData"