Files
UnrealEngineUWP/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Private/AnimationSharingSetupFactory.cpp
bryan sefcik 50d4fac9e0 Updated ../Engine/Plugins/... to inline gen.cpp files
Before:
3548 unity files
Total CPU Time: 47343.578125 s
Total time in Parallel executor: 494.60 seconds

After:
3445 unity files
Total CPU Time: 46044.671875 s
Total time in Parallel executor: 468.51 seconds

#jira
#preflight 63336159b20e73a098b7f24f

[CL 22218213 by bryan sefcik in ue5-main branch]
2022-09-28 01:06:15 -04:00

26 lines
804 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimationSharingSetupFactory.h"
#include "AnimationSharingSetup.h"
#include "AssetTypeCategories.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AnimationSharingSetupFactory)
UAnimationSharingSetupFactory::UAnimationSharingSetupFactory(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
SupportedClass = UAnimationSharingSetup::StaticClass();
bCreateNew = true;
}
UObject* UAnimationSharingSetupFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
{
return NewObject<UAnimationSharingSetup>(InParent, Class, Name, Flags);
}
uint32 UAnimationSharingSetupFactory::GetMenuCategories() const
{
return EAssetTypeCategories::Animation;
}