Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildDeploy.cs
chris constantinescu 1278a26f76 Low level tests further refactoring and test resource deployment
#preflight 626955ed0d4ac78d716eacf0
#rnx

[CL 19941830 by chris constantinescu in ue5-main branch]
2022-04-27 12:36:35 -04:00

71 lines
1.9 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using EpicGames.Core;
using System.Linq;
using System.IO;
using System;
namespace UnrealBuildTool
{
/// <summary>
/// Base class to handle deploy of a target for a given platform
/// </summary>
abstract class UEBuildDeploy
{
protected bool CopyFilesRecursively(string FromDir, string ToDir)
{
var FromDirInfo = new DirectoryInfo(FromDir);
if (!FromDirInfo.Exists)
{
Log.TraceError($"Cannot copy files, source directory not found: {FromDirInfo.FullName}");
return false;
}
DirectoryInfo[] DirsToCopy = FromDirInfo.GetDirectories();
Directory.CreateDirectory(ToDir);
foreach (FileInfo FromFile in FromDirInfo.GetFiles())
{
try
{
FromFile.CopyTo(Path.Combine(ToDir, FromFile.Name), true);
} catch (Exception ex)
{
Log.TraceError($"Error while copying {FromFile.Name} from {FromDir} to {ToDir}: {ex}");
return false;
}
}
foreach (DirectoryInfo SubDir in DirsToCopy)
{
CopyFilesRecursively(SubDir.FullName, Path.Combine(ToDir, SubDir.Name));
}
return true;
}
/// <summary>
/// Prepare the target for deployment
/// </summary>
/// <param name="Receipt">Receipt for the target being deployed</param>
/// <returns>True if successful, false if not</returns>
public virtual bool PrepTargetForDeployment(TargetReceipt Receipt)
{
if (Receipt.IsTestTarget)
{
ReceiptProperty? TestResourcesFolder = Receipt.AdditionalProperties.FirstOrDefault(Prop => Prop.Name == "ResourcesFolder");
if (TestResourcesFolder != null && Receipt.Launch != null)
{
DirectoryInfo ResourceDirectoryInfo = new DirectoryInfo(TestResourcesFolder.Value);
if (ResourceDirectoryInfo.Exists)
{
return CopyFilesRecursively(TestResourcesFolder.Value, Path.Combine(Receipt.Launch.Directory.FullName, ResourceDirectoryInfo.Name));
}
}
}
return true;
}
}
}