Files
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.BuildGraph
Ben Marsh 030034bb05 Horde: Add a generic way of attaching key/value settings to different nodes via BuildGraph.
The <Annotate> attribute allows specifying settings in the format "Key1=Value1;Key2=Value2" to be applied to individual nodes or entire targets, and this data is propagated through to Horde and stored on the job template.

#jira UE-150213
#preflight 62681589dd35c0d6cab2b984

[CL 19922586 by Ben Marsh in ue5-main branch]
2022-04-26 12:30:58 -04:00
..
2022-03-28 18:54:42 -04:00
2022-03-28 18:54:42 -04:00