You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
119 lines
3.5 KiB
C#
119 lines
3.5 KiB
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
using System.Collections.Generic;
|
|
|
|
public class UE4ClientTarget : TargetRules
|
|
{
|
|
|
|
public UE4ClientTarget(TargetInfo Target)
|
|
{
|
|
Type = TargetType.Client;
|
|
bOutputToEngineBinaries = true;
|
|
}
|
|
|
|
//
|
|
// TargetRules interface.
|
|
//
|
|
public override void SetupBinaries(
|
|
TargetInfo Target,
|
|
ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
|
|
ref List<string> OutExtraModuleNames
|
|
)
|
|
{
|
|
base.SetupBinaries(Target, ref OutBuildBinaryConfigurations, ref OutExtraModuleNames);
|
|
OutExtraModuleNames.Add("UE4Game");
|
|
}
|
|
|
|
public override void SetupGlobalEnvironment(
|
|
TargetInfo Target,
|
|
ref LinkEnvironmentConfiguration OutLinkEnvironmentConfiguration,
|
|
ref CPPEnvironmentConfiguration OutCPPEnvironmentConfiguration
|
|
)
|
|
{
|
|
}
|
|
|
|
public override bool ShouldUseSharedBuildEnvironment(TargetInfo Target)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public override void GetModulesToPrecompile(TargetInfo Target, List<string> ModuleNames)
|
|
{
|
|
// Add all the precompiled modules for this target
|
|
ModuleNames.Add("Launch");
|
|
ModuleNames.Add("InputDevice");
|
|
ModuleNames.Add("GameMenuBuilder");
|
|
ModuleNames.Add("GameplayAbilities");
|
|
ModuleNames.Add("XmlParser");
|
|
ModuleNames.Add("UE4Game");
|
|
ModuleNames.Add("AITestSuite");
|
|
ModuleNames.Add("GameplayDebugger");
|
|
if (Target.Platform == UnrealTargetPlatform.Win32 || Target.Platform == UnrealTargetPlatform.Win64)
|
|
{
|
|
ModuleNames.Add("OnlineSubsystemNull");
|
|
ModuleNames.Add("OnlineSubsystemAmazon");
|
|
if (UEBuildConfiguration.bCompileSteamOSS == true)
|
|
{
|
|
ModuleNames.Add("OnlineSubsystemSteam");
|
|
}
|
|
ModuleNames.Add("OnlineSubsystemFacebook");
|
|
}
|
|
else if (Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.Linux)
|
|
{
|
|
ModuleNames.Add("OnlineSubsystemNull");
|
|
if (UEBuildConfiguration.bCompileSteamOSS == true)
|
|
{
|
|
ModuleNames.Add("OnlineSubsystemSteam");
|
|
}
|
|
}
|
|
else if (Target.Platform == UnrealTargetPlatform.IOS)
|
|
{
|
|
ModuleNames.Add("OnlineSubsystemFacebook");
|
|
ModuleNames.Add("OnlineSubsystemIOS");
|
|
ModuleNames.Add("IOSAdvertising");
|
|
ModuleNames.Add("MetalRHI");
|
|
}
|
|
else if (Target.Platform == UnrealTargetPlatform.Android)
|
|
{
|
|
// @todo android: Add Android online subsystem
|
|
ModuleNames.Add("AndroidAdvertising");
|
|
}
|
|
else if (Target.Platform == UnrealTargetPlatform.HTML5)
|
|
{
|
|
ModuleNames.Add("OnlineSubsystemNull");
|
|
}
|
|
}
|
|
|
|
public override List<UnrealTargetPlatform> GUBP_GetPlatforms_MonolithicOnly(UnrealTargetPlatform HostPlatform)
|
|
{
|
|
List<UnrealTargetPlatform> Platforms = null;
|
|
|
|
switch(HostPlatform)
|
|
{
|
|
case UnrealTargetPlatform.Mac:
|
|
Platforms = new List<UnrealTargetPlatform> { HostPlatform, UnrealTargetPlatform.IOS };
|
|
break;
|
|
|
|
case UnrealTargetPlatform.Linux:
|
|
Platforms = new List<UnrealTargetPlatform> { HostPlatform };
|
|
break;
|
|
|
|
case UnrealTargetPlatform.Win64:
|
|
Platforms = new List<UnrealTargetPlatform> { HostPlatform, UnrealTargetPlatform.Win32, UnrealTargetPlatform.Linux /*, UnrealTargetPlatform.IOS, UnrealTargetPlatform.XboxOne, UnrealTargetPlatform.PS4 */};
|
|
break;
|
|
|
|
default:
|
|
Platforms = new List<UnrealTargetPlatform>();
|
|
break;
|
|
}
|
|
|
|
return Platforms;
|
|
}
|
|
|
|
public override List<UnrealTargetConfiguration> GUBP_GetConfigs_MonolithicOnly(UnrealTargetPlatform HostPlatform, UnrealTargetPlatform Platform)
|
|
{
|
|
return new List<UnrealTargetConfiguration> { UnrealTargetConfiguration.Development };
|
|
}
|
|
}
|