Files
UnrealEngineUWP/Engine/Source/Runtime/Landscape
Gareth Martin ed9b433688 Fixed vertical mesh offset on landscape splines being width-dependent and not blendable between different heights.
There is now a "Mesh Vertical Offset" on spline *control points* (to allow it to blend between different values along a spline). The old "Mesh Offest" on the segment mesh entry has been renamed "Center Adjust", as that's what it actually did and that behaviour is still useful.

[CL 2626109 by Gareth Martin in Main branch]
2015-07-20 13:31:52 -04:00
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