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UnrealEngineUWP
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6bcdeee200583ec930d99775b383d60bce714dcc
UnrealEngineUWP
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Engine
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Source
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UnrealBuildTool
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Mac
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Ben Marsh
a5f534451b
Remove the ENGINE_VERSION define from Version.h and ObjectVersion.cpp; it's superceded by GEngineVersion. EngineVersion.cpp now defines the constants GEngineVersionChangelist and GCompatibleWithEngineVersionChangelist, which are used to construct GEngineVersion and GCompatibleWithEngineVersion. Modifying those constants allows updating the engine version separately to the defines used for resource files (allowing UGS to update the version number without triggering all files to be relinked).
...
[CL 2625344 by Ben Marsh in Main branch]
2015-07-18 16:57:53 -04:00
..
MacProjectGenerator.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
MacToolChain.cs
Remove the ENGINE_VERSION define from Version.h and ObjectVersion.cpp; it's superceded by GEngineVersion. EngineVersion.cpp now defines the constants GEngineVersionChangelist and GCompatibleWithEngineVersionChangelist, which are used to construct GEngineVersion and GCompatibleWithEngineVersion. Modifying those constants allows updating the engine version separately to the defines used for resource files (allowing UGS to update the version number without triggering all files to be relinked).
2015-07-18 16:57:53 -04:00
UEBuildMac.cs
Re-enable generating .dSYMs on Mac by default for [UEPLAT-308] in development & shipping builds now that the .dSYMs are flat and shouldn't case MAX_PATH errors.
2015-07-02 12:16:16 -04:00
UEDeployMac.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00