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UEB-261 - Ensure that compiling AutomationTool in VS will compile all other Automation Projects * Just set AutomationTool as your startup project and pass the command to execute. * VS will build the script modules at build time, instead of every time at runtime. * To make this happen, "UBT.exe -ProjectFiles" now generates a companion AutomationTool.csproj.References that make AutomationTool depend on all Automation modules. * AutomationTool.exe defaults to not building script modules at runtime. Pass -compile if you want to dynamically build them. * Without the .references file, AutomationTool will only build itself and you will need to pass -compile. * RunUAT.bat still works that same, defaulting to runtime compilation and supporting -nocompile flag. It then passes -compile (or nothing) to AutomationTool. Other * All Automation projects target .Net 4.5. Some already were and had hard dependencies on them (Rocket and SyncGithub -> Octokit). Now that AutomationTool directly depends on them, everything had to use .Net 4.5. * Decoupled logic for -NoCompile and -NoCompileEditor. The flags are still confusing, but -NoCompile is no longer linked to -NoCompileEditor. * Had to leave in stub support in UAT for -NoCompile else RunUAT.bat passes it along and UAT complains that it doesn't understand it. * Added a CommandUtils.Run option to support run command, but still output the run duration. * Reduced the verbosity when UAT.proj is run from dozens of lines per module to a single Module -> Output line. It was looking like there were problems, but it was just msbuild spew. #codereview:ben.marsh [CL 2615060 by Wes Hunt in Main branch]
137 lines
5.8 KiB
XML
137 lines
5.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{A35B0261-D868-475E-A098-EB14CE6DC89F}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>AutomationTool</RootNamespace>
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<AssemblyName>AutomationTool</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkProfile>
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</TargetFrameworkProfile>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\..\Intermediate\Build\AutomationTool\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<DocumentationFile>..\..\..\Intermediate\Build\UnrealAutomationTool\Debug\AutomationTool.XML</DocumentationFile>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Development|x86' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x64\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Development|x64' ">
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<OutputPath>bin\x64\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>..\..\..\Binaries\DotNET\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DocumentationFile>
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</DocumentationFile>
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<DebugType>full</DebugType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Development|AnyCPU' ">
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<OutputPath>..\..\..\Binaries\DotNET\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>false</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<DocumentationFile>
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</DocumentationFile>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Ionic.Zip.Reduced">
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<HintPath>..\..\..\Binaries\DotNET\Ionic.Zip.Reduced.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="RPCUtility">
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<HintPath>..\..\..\Binaries\DotNET\RPCUtility.exe</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Management" />
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<Reference Include="System.Runtime.Serialization" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\DotNETCommon\MetaData.cs">
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<Link>Properties\MetaData.cs</Link>
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</Compile>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="SharedUtils.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj">
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<Project>{5D7D66E8-8C76-4AF9-B3EC-2EF03421D730}</Project>
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<Name>DotNETUtilities</Name>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\UnrealBuildTool\UnrealBuildTool.csproj">
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<Project>{fd7c5e1a-cfe4-4fd5-a525-1eb1599a39ac}</Project>
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<Name>UnrealBuildTool</Name>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="AutomationUtils\AutomationUtils.Automation.csproj">
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<Project>{2c96a7f2-b1a3-4258-8e0a-e588ff41a53e}</Project>
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<Name>AutomationUtils.Automation</Name>
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<Private>False</Private>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config" />
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</ItemGroup>
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<ItemGroup>
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<WCFMetadata Include="Service References\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="AutomationTool.csproj.References" Condition="Exists('AutomationTool.csproj.References')" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |