Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ObserveBone.h
Michael Noland ddeba68494 Editor: Fixed order-of-initialization warning in SRotatorInputBox
Animation: Checking in missing file

[CL 2621148 by Michael Noland in Main branch]
2015-07-14 19:06:17 -04:00

43 lines
1.8 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimGraphNode_SkeletalControlBase.h"
#include "BoneControllers/AnimNode_ObserveBone.h"
#include "EdGraph/EdGraphNodeUtils.h" // for FNodeTitleTextTable
#include "AnimGraphNode_ObserveBone.generated.h"
// This allows you to observe the state of a bone at a particular point in the graph, showing it in any space and optionally relative to the reference pose
UCLASS()
class ANIMGRAPH_API UAnimGraphNode_ObserveBone : public UAnimGraphNode_SkeletalControlBase
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category=Settings)
FAnimNode_ObserveBone Node;
public:
// UEdGraphNode interface
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetTooltipText() const override;
virtual TSharedPtr<SGraphNode> CreateVisualWidget() override;
virtual FLinearColor GetNodeTitleColor() const override;
// End of UEdGraphNode interface
protected:
// UAnimGraphNode_Base interface
virtual void ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog) override;
virtual void CustomizePinData(UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex) const override;
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
// End of UAnimGraphNode_Base interface
// UAnimGraphNode_SkeletalControlBase interface
virtual FText GetControllerDescription() const override;
virtual int32 GetWidgetCoordinateSystem(const USkeletalMeshComponent* SkelComp) override;
virtual FVector GetWidgetLocation(const USkeletalMeshComponent* SkelComp, struct FAnimNode_SkeletalControlBase* AnimNode) override;
virtual int32 GetWidgetMode(const USkeletalMeshComponent* SkelComp) override;
virtual FName FindSelectedBone() override;
// End of UAnimGraphNode_SkeletalControlBase interface
};