You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
27 lines
796 B
C++
27 lines
796 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
#pragma once
|
|
|
|
struct FVisualLoggerCanvasRenderer
|
|
{
|
|
public:
|
|
FVisualLoggerCanvasRenderer() : bDirtyData(true)
|
|
{}
|
|
|
|
void DrawOnCanvas(class UCanvas* Canvas, class APlayerController*);
|
|
void OnItemSelectionChanged(const struct FVisualLogEntry& EntryItem);
|
|
void ObjectSelectionChanged(TSharedPtr<class STimeline> TimeLine);
|
|
void DirtyCachedData() { bDirtyData = true; }
|
|
|
|
protected:
|
|
void DrawHistogramGraphs(class UCanvas* Canvas, class APlayerController* );
|
|
|
|
private:
|
|
bool bDirtyData;
|
|
FVisualLogEntry SelectedEntry;
|
|
TMap<FString, TArray<FString> > UsedGraphCategories;
|
|
TWeakPtr<class STimeline> CurrentTimeLine;
|
|
|
|
TArray<FVisualLogDataBlock> CachedDataBlocks;
|
|
TArray<TArray<FVisualLogHistogramSample> > CachedHistogramSamples;
|
|
};
|