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UnrealEngineUWP
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6bcdeee200583ec930d99775b383d60bce714dcc
UnrealEngineUWP
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Engine
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DesktopPlatform
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Ben Marsh
a5f534451b
Remove the ENGINE_VERSION define from Version.h and ObjectVersion.cpp; it's superceded by GEngineVersion. EngineVersion.cpp now defines the constants GEngineVersionChangelist and GCompatibleWithEngineVersionChangelist, which are used to construct GEngineVersion and GCompatibleWithEngineVersion. Modifying those constants allows updating the engine version separately to the defines used for resource files (allowing UGS to update the version number without triggering all files to be relinked).
...
[CL 2625344 by Ben Marsh in Main branch]
2015-07-18 16:57:53 -04:00
..
Private
Remove the ENGINE_VERSION define from Version.h and ObjectVersion.cpp; it's superceded by GEngineVersion. EngineVersion.cpp now defines the constants GEngineVersionChangelist and GCompatibleWithEngineVersionChangelist, which are used to construct GEngineVersion and GCompatibleWithEngineVersion. Modifying those constants allows updating the engine version separately to the defines used for resource files (allowing UGS to update the version number without triggering all files to be relinked).
2015-07-18 16:57:53 -04:00
Public
Add a function to IDesktopPlatform to query the version of an engine (either from the new JSON build.version file, or from Version.h if that fails). Make UE4Build.cs update it during builds.
2015-07-10 15:21:32 -04:00
DesktopPlatform.Build.cs
Linux: switch from LinuxNativeDialogs to SlateFileDialogs.
2015-06-15 18:14:07 -04:00