Files
UnrealEngineUWP/Engine/Source/Programs/CrossCompilerTool/CrossCompilerTool.Build.cs
Rolando Caloca 65fab3b420 UE4 - Hlsl Lexer (not used)
[CL 2327182 by Rolando Caloca in Main branch]
2014-10-13 10:21:46 -04:00

30 lines
846 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CrossCompilerTool : ModuleRules
{
public CrossCompilerTool(TargetInfo Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
PrivateIncludePaths.Add("Developer/iOS/MetalShaderFormat/Private"); // For Metal includes
PrivateIncludePaths.Add("Developer/ShaderFormatOpenGL/Private"); // For GLSL includes
PrivateIncludePaths.Add("Developer/ShaderCompilerCommon/Private"); // For Lexer includes
PrivateDependencyModuleNames.AddRange(new string []
{
"Core",
"Projects",
"ShaderCompilerCommon",
"MetalShaderFormat",
"ShaderFormatOpenGL",
});
AddThirdPartyPrivateStaticDependencies(Target,
"HLSLCC"
);
}
}