Files
UnrealEngineUWP/Engine/Source/Developer/HotReload/HotReload.Build.cs
Max Preussner 5b9d799114 HotReload: Fixing non-unity build
#CodeReview: robert.manuszewski

[CL 2340699 by Max Preussner in Main branch]
2014-10-27 07:52:52 -04:00

36 lines
658 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class HotReload : ModuleRules
{
public HotReload(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Analytics",
"DirectoryWatcher",
"DesktopPlatform"
}
);
if (UEBuildConfiguration.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"UnrealEd",
}
);
}
}
}