Files
UnrealEngineUWP/Engine/Source/Developer/AutomationController/Public/Interfaces/IAutomationControllerModule.h
Max Preussner 121fccd2ab Code and documentation cleanup pass
- removed dummy UClasses (no longer needed)
- removed file header comments (not used)
- removed duplicated function documentation in cpp files
- documentation cleanup, punctuation, spelling etc.
- pragma once include guards (now work on all platforms)
- relative public includes (are auto-discovered by UBT)
- fixed too many/too few line breaks
- deleted empty files
- missing override
- NULL to nullptr

[CL 2305058 by Max Preussner in Main branch]
2014-09-21 20:35:48 -04:00

27 lines
555 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* Interface for AutomationController modules.
*/
class IAutomationControllerModule
: public IModuleInterface
{
public:
/**
* Gets the automation controller.
*
* @return a reference to the automation controller.
*/
virtual IAutomationControllerManagerRef GetAutomationController( ) = 0;
/** Init message bus usage. */
virtual void Init() = 0;
/** Tick function that will execute enabled tests for different device clusters. */
virtual void Tick() = 0;
};