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- added new blackboard key type to hold FSmartObjectClaimHandle #rb mieszko.zielinski #preflight 619bfc5288439fccfe6af26e [CL 18263205 by Yoan StAmant in ue5-main branch]
41 lines
2.3 KiB
C++
41 lines
2.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "SmartObjectRuntime.h"
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#include "SmartObjectBlueprintFunctionLibrary.generated.h"
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struct FGameplayTagContainer;
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class UBlackboardComponent;
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class AAIController;
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UCLASS(meta = (ScriptName = "SmartObjectLibrary"))
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class SMARTOBJECTSMODULE_API USmartObjectBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, Category = "SmartObject")
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static FSmartObjectClaimHandle GetValueAsSOClaimHandle(UBlackboardComponent* BlackboardComponent, const FName& KeyName);
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UFUNCTION(BlueprintCallable, Category = "SmartObject")
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static void SetValueAsSOClaimHandle(UBlackboardComponent* BlackboardComponent, const FName& KeyName, FSmartObjectClaimHandle Value);
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UFUNCTION(BlueprintCallable, Category = "SmartObject")
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static bool IsValidSmartObjectClaimHandle(const FSmartObjectClaimHandle Handle) { return Handle.IsValid(); }
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UFUNCTION(BlueprintCallable, Category = "SmartObject", meta = (DisplayName = "UseSmartObject"))
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static bool K2_UseSmartObject(AActor* Avatar, AActor* SmartObject);
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UFUNCTION(BlueprintCallable, Category = "SmartObject", meta = (DisplayName = "SetSmartObjectEnabled"))
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static bool K2_SetSmartObjectEnabled(AActor* SmartObject, const bool bEnabled);
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UE_DEPRECATED(5.0, "K2_AddLooseGameplayTags has been deprecated and will be removed soon. Use UAbilitySystemBlueprintLibrary::AddLooseGameplayTags instead")
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UFUNCTION(BlueprintCallable, Category = "SmartObject", meta = (DisplayName = "DEPRECATED_AddLooseGameplayTags", DeprecatedFunction, DeprecationMessage = "Use AbilitySystemBlueprintLibrary::AddLooseGameplayTags instead"))
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static bool K2_AddLooseGameplayTags(AActor* Actor, const FGameplayTagContainer& GameplayTags);
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UE_DEPRECATED(5.0, "K2_AddLooseGameplayTags has been deprecated and will be removed soon. Use UAbilitySystemBlueprintLibrary::RemoveLooseGameplayTags instead")
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UFUNCTION(BlueprintCallable, Category = "SmartObject", meta = (DisplayName = "DEPRECATED_RemoveLooseGameplayTags", DeprecatedFunction, DeprecationMessage = "Use AbilitySystemBlueprintLibrary::RemoveLooseGameplayTags instead"))
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static bool K2_RemoveLooseGameplayTags(AActor* Actor, const FGameplayTagContainer& GameplayTags);
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};
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