Files
UnrealEngineUWP/Engine/Source/Developer/AutomationController/Private/AutomationControllerManger.cpp
kevin hamilton 6b46dd0ced Merging //depot/Partners/Zombie/UE4-iOS/...to //depot/UE4/...
Automation: Milestone 3 and fixes for milestone 2

 -Added new EditorShot command to take editor screenshots
 -Made the ExterialTool options use the dierctory picker
 -Fixed a bug with the StaticMeshEditor test if the tutorial pops up
 -StaticMeshUV test now uses async package loading
 -Added a display every Nth screenshot to the screenshot compre tab
 -Added support to disable screenshots or request full size ones
 -Changed the screenshots so they save to the game directory even if you run the frontend by itself
 -Added screenshot support for the load all maps tests

[CL 2071712 by kevin hamilton in Main branch]
2014-05-13 12:08:56 -04:00

657 lines
20 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "AutomationControllerPrivatePCH.h"
void FAutomationControllerManager::RequestAvailableWorkers( const FGuid& SessionId )
{
//invalidate previous tests
++ExecutionCount;
DeviceClusterManager.Reset();
// Don't allow reports to be exported
bTestResultsAvailable = false;
//store off active session ID to reject messages that come in from different sessions
ActiveSessionId = SessionId;
//TODO AUTOMATION - include change list, game, etc, or remove when launcher is integrated
int32 ChangelistNumber = 10000;
FString ProcessName = TEXT( "instance_name" );
MessageEndpoint->Publish(new FAutomationWorkerFindWorkers(ChangelistNumber, FApp::GetGameName(), ProcessName, SessionId), EMessageScope::Network);
// Reset the check test timers
LastTimeUpdateTicked = FPlatformTime::Seconds();
CheckTestTimer = 0.f;
}
void FAutomationControllerManager::RequestTests()
{
//invalidate incoming results
ExecutionCount++;
//reset the number of responses we have received
RefreshTestResponses = 0;
ReportManager.Empty();
for (int32 ClusterIndex = 0; ClusterIndex < DeviceClusterManager.GetNumClusters(); ++ClusterIndex)
{
int32 DevicesInCluster = DeviceClusterManager.GetNumDevicesInCluster(ClusterIndex);
if (DevicesInCluster > 0)
{
FMessageAddress MessageAddress = DeviceClusterManager.GetDeviceMessageAddress(ClusterIndex, 0);
ResetIntermediateTestData();
//issue tests on appropriate platforms
MessageEndpoint->Send(new FAutomationWorkerRequestTests(bDeveloperDirectoryIncluded, bVisualCommandletFilterOn), MessageAddress);
}
}
}
void FAutomationControllerManager::RunTests( const bool bInIsLocalSession )
{
ExecutionCount++;
CurrentTestPass = 0;
ReportManager.SetCurrentTestPass(CurrentTestPass);
ClusterDistributionMask = 0;
bTestResultsAvailable = false;
TestRunningArray.Empty();
bIsLocalSession = bInIsLocalSession;
// Reset the check test timers
LastTimeUpdateTicked = FPlatformTime::Seconds();
CheckTestTimer = 0.f;
//reset all tests
ReportManager.ResetForExecution(NumTestPasses);
for (int32 ClusterIndex = 0; ClusterIndex < DeviceClusterManager.GetNumClusters(); ++ClusterIndex)
{
//enable each device cluster
ClusterDistributionMask |= (1<<ClusterIndex);
//for each device in this cluster
for (int32 DeviceIndex = 0; DeviceIndex < DeviceClusterManager.GetNumDevicesInCluster(ClusterIndex); ++DeviceIndex)
{
//mark the device as idle
DeviceClusterManager.SetTest(ClusterIndex, DeviceIndex, NULL);
// Send command to reset tests (delete local files, etc)
FMessageAddress MessageAddress = DeviceClusterManager.GetDeviceMessageAddress(ClusterIndex, DeviceIndex);
MessageEndpoint->Send(new FAutomationWorkerResetTests(), MessageAddress);
}
}
// Inform the UI we are running tests
if (ClusterDistributionMask != 0)
{
SetControllerStatus( EAutomationControllerModuleState::Running );
}
}
void FAutomationControllerManager::StopTests()
{
bTestResultsAvailable = false;
ClusterDistributionMask = 0;
ReportManager.StopRunningTests();
// Inform the UI we have stopped running tests
if (DeviceClusterManager.HasActiveDevice())
{
SetControllerStatus( EAutomationControllerModuleState::Ready );
}
else
{
SetControllerStatus( EAutomationControllerModuleState::Disabled );
}
TestRunningArray.Empty();
}
void FAutomationControllerManager::Init()
{
AutomationTestState = EAutomationControllerModuleState::Disabled;
bTestResultsAvailable = false;
bScreenshotsEnabled = true;
bRequestFullScreenScreenshots = false;
}
void FAutomationControllerManager::RequestLoadAsset( const FString& InAssetName )
{
MessageEndpoint->Publish(new FAssetEditorRequestOpenAsset(InAssetName), EMessageScope::Process);
}
void FAutomationControllerManager::Tick()
{
ProcessAvailableTasks();
}
void FAutomationControllerManager::ProcessAvailableTasks()
{
// Distribute tasks
if( ClusterDistributionMask != 0)
{
// For each device cluster
for( int32 ClusterIndex = 0; ClusterIndex < DeviceClusterManager.GetNumClusters(); ++ClusterIndex )
{
bool bAllTestsComplete = true;
// If any of the devices were valid
if( ( ClusterDistributionMask & ( 1<< ClusterIndex ) ) && DeviceClusterManager.GetNumDevicesInCluster( ClusterIndex ) > 0 )
{
ExecuteNextTask( ClusterIndex, bAllTestsComplete );
}
//if we're all done running our tests
if ( bAllTestsComplete )
{
//we don't need to test this cluster anymore
ClusterDistributionMask &= ~( 1<<ClusterIndex );
if ( ClusterDistributionMask == 0 )
{
ProcessResults();
}
}
}
}
if (bIsLocalSession == false)
{
// Update the test status for timeouts if this is not a local session
UpdateTests();
}
}
void FAutomationControllerManager::ExecuteNextTask( int32 ClusterIndex, OUT bool& bAllTestsCompleted )
{
bool bTestThatRequiresMultiplePraticipantsHadEnoughParticipants = false;
TArray< IAutomationReportPtr > TestsRunThisPass;
// For each device in this cluster
int32 NumDevicesInCluster = DeviceClusterManager.GetNumDevicesInCluster( ClusterIndex );
for( int32 DeviceIndex = 0; DeviceIndex < NumDevicesInCluster; ++DeviceIndex )
{
// If this device is idle
if( !DeviceClusterManager.GetTest( ClusterIndex, DeviceIndex ).IsValid() && DeviceClusterManager.DeviceEnabled( ClusterIndex, DeviceIndex ) )
{
// Get the next test that should be worked on
TSharedPtr< IAutomationReport > NextTest = ReportManager.GetNextReportToExecute( bAllTestsCompleted, ClusterIndex,CurrentTestPass, NumDevicesInCluster );
if( NextTest.IsValid() )
{
// Get the status of the test
EAutomationState::Type TestState = NextTest->GetState( ClusterIndex,CurrentTestPass );
if( TestState == EAutomationState::NotRun )
{
// Reserve this device for the test
DeviceClusterManager.SetTest( ClusterIndex, DeviceIndex, NextTest );
TestsRunThisPass.Add( NextTest );
// If we now have enough devices reserved for the test, run it!
TArray<FMessageAddress> DeviceAddresses = DeviceClusterManager.GetDevicesReservedForTest( ClusterIndex, NextTest );
if( DeviceAddresses.Num() == NextTest->GetNumParticipantsRequired() )
{
// Send it to each device
for (int32 AddressIndex = 0; AddressIndex < DeviceAddresses.Num(); ++AddressIndex)
{
FAutomationTestResults TestResults;
TestResults.State = EAutomationState::InProcess;
TestResults.GameInstance = DeviceClusterManager.GetClusterDeviceName( ClusterIndex, DeviceIndex );
NextTest->SetResults( ClusterIndex,CurrentTestPass, TestResults );
NextTest->ResetNetworkCommandResponses();
// Mark the device as busy
FMessageAddress DeviceAddress = DeviceAddresses[AddressIndex];
// Send the test to the device for execution!
MessageEndpoint->Send(new FAutomationWorkerRunTests(ExecutionCount, AddressIndex, NextTest->GetCommand(), bScreenshotsEnabled, bRequestFullScreenScreenshots), DeviceAddress);
// Add a test so we can check later if the device is still active
TestRunningArray.Add( FTestRunningInfo( DeviceAddress ) );
}
}
}
}
}
else
{
// At least one device is still working
bAllTestsCompleted = false;
}
}
// Ensure any tests we have attempted to run on this pass had enough participants to successfully run.
for( int32 TestIndex = 0; TestIndex < TestsRunThisPass.Num(); TestIndex++ )
{
IAutomationReportPtr CurrentTest = TestsRunThisPass[ TestIndex ];
if( CurrentTest->GetNumDevicesRunningTest() != CurrentTest->GetNumParticipantsRequired() )
{
if( GetNumDevicesInCluster( ClusterIndex ) < CurrentTest->GetNumParticipantsRequired() )
{
float EmptyDuration = 0.0f;
TArray<FString> EmptyStringArray;
TArray<FString> AutomationsWarnings;
AutomationsWarnings.Add( FString::Printf( TEXT( "Needed %d devices to participate, Only had %d available." ), CurrentTest->GetNumParticipantsRequired(), DeviceClusterManager.GetNumDevicesInCluster( ClusterIndex ) ) );
FAutomationTestResults TestResults;
TestResults.State = EAutomationState::NotEnoughParticipants;
TestResults.GameInstance = DeviceClusterManager.GetClusterDeviceName(ClusterIndex, 0);
TestResults.Warnings.Append( AutomationsWarnings );
CurrentTest->SetResults( ClusterIndex,CurrentTestPass, TestResults );
DeviceClusterManager.ResetAllDevicesRunningTest( ClusterIndex, CurrentTest );
}
}
}
//Check to see if we finished a pass
if( bAllTestsCompleted && CurrentTestPass < NumTestPasses - 1 )
{
CurrentTestPass++;
ReportManager.SetCurrentTestPass(CurrentTestPass);
bAllTestsCompleted = false;
}
}
void FAutomationControllerManager::Startup()
{
MessageEndpoint = FMessageEndpoint::Builder("FAutomationControllerModule")
.Handling<FAutomationWorkerFindWorkersResponse>(this, &FAutomationControllerManager::HandleFindWorkersResponseMessage)
.Handling<FAutomationWorkerPong>(this, &FAutomationControllerManager::HandlePongMessage)
.Handling<FAutomationWorkerRequestNextNetworkCommand>(this, &FAutomationControllerManager::HandleRequestNextNetworkCommandMessage)
.Handling<FAutomationWorkerRequestTestsReply>(this, &FAutomationControllerManager::HandleRequestTestsReplyMessage)
.Handling<FAutomationWorkerRunTestsReply>(this, &FAutomationControllerManager::HandleRunTestsReplyMessage)
.Handling<FAutomationWorkerScreenImage>(this, &FAutomationControllerManager::HandleReceivedScreenShot)
.Handling<FAutomationWorkerWorkerOffline>(this, &FAutomationControllerManager::HandleWorkerOfflineMessage);
if (MessageEndpoint.IsValid())
{
MessageEndpoint->Subscribe<FAutomationWorkerWorkerOffline>();
}
ClusterDistributionMask = 0;
ExecutionCount = 0;
bDeveloperDirectoryIncluded = false;
bVisualCommandletFilterOn = false;
NumOfTestsToReceive = 0;
NumTestPasses = 1;
}
void FAutomationControllerManager::Shutdown()
{
MessageEndpoint.Reset();
ShutdownDelegate.ExecuteIfBound();
RemoveCallbacks();
}
void FAutomationControllerManager::RemoveCallbacks()
{
ShutdownDelegate.Unbind();
TestsAvailableDelegate.Unbind();
TestsRefreshedDelegate.Unbind();
}
void FAutomationControllerManager::SetTestNames( const FMessageAddress& AutomationWorkerAddress )
{
int32 DeviceClusterIndex = INDEX_NONE;
int32 DeviceIndex = INDEX_NONE;
// Find the device that requested these tests
if( DeviceClusterManager.FindDevice( AutomationWorkerAddress, DeviceClusterIndex, DeviceIndex ) )
{
// Add each test to the collection
for( int32 TestIndex = 0; TestIndex < TestInfo.Num(); ++TestIndex )
{
// Ensure our test exists. If not, add it
ReportManager.EnsureReportExists( TestInfo[TestIndex], DeviceClusterIndex, NumTestPasses );
}
// Clear any intermediate data we had associated with the tests whilst building the full list of tests
ResetIntermediateTestData();
}
else
{
//todo automation - make sure to report error if the device was not discovered correctly
}
// Note the response
RefreshTestResponses++;
// If we have received all the responses we expect to
if (RefreshTestResponses == DeviceClusterManager.GetNumClusters())
{
TestsRefreshedDelegate.ExecuteIfBound();
}
}
void FAutomationControllerManager::ProcessResults()
{
bHasErrors = false;
bHasWarning = false;
bHasLogs = false;
TArray< TSharedPtr< IAutomationReport > >& TestReports = GetReports();
if (TestReports.Num())
{
bTestResultsAvailable = true;
for (int32 Index = 0; Index < TestReports.Num(); Index++)
{
CheckChildResult(TestReports[Index ]);
}
}
SetControllerStatus( EAutomationControllerModuleState::Ready );
}
void FAutomationControllerManager::CheckChildResult(TSharedPtr<IAutomationReport> InReport)
{
TArray<TSharedPtr<IAutomationReport> >& ChildReports = InReport->GetChildReports();
if (ChildReports.Num() > 0)
{
for (int32 Index = 0; Index < ChildReports.Num(); Index++)
{
CheckChildResult(ChildReports[Index]);
}
}
else if ((bHasErrors && bHasWarning && bHasLogs ) == false && InReport->IsEnabled())
{
for (int32 ClusterIndex = 0; ClusterIndex < GetNumDeviceClusters(); ++ClusterIndex)
{
FAutomationTestResults TestResults = InReport->GetResults( ClusterIndex,CurrentTestPass );
if (TestResults.Errors.Num())
{
bHasErrors = true;
}
if (TestResults.Warnings.Num())
{
bHasWarning = true;
}
if (TestResults.Logs.Num())
{
bHasLogs = true;
}
}
}
}
void FAutomationControllerManager::SetControllerStatus( EAutomationControllerModuleState::Type InAutomationTestState )
{
if (InAutomationTestState != AutomationTestState)
{
// Inform the UI if the test state has changed
AutomationTestState = InAutomationTestState;
TestsAvailableDelegate.ExecuteIfBound(AutomationTestState);
}
}
void FAutomationControllerManager::RemoveTestRunning( const FMessageAddress& TestAddressToRemove )
{
for ( int32 Index = 0; Index < TestRunningArray.Num(); Index++ )
{
if ( TestRunningArray[ Index ].OwnerMessageAddress == TestAddressToRemove )
{
TestRunningArray.RemoveAt( Index );
break;
}
}
}
void FAutomationControllerManager::AddPingResult( const FMessageAddress& ResponderAddress )
{
for ( int32 Index = 0; Index < TestRunningArray.Num(); Index++ )
{
if ( TestRunningArray[ Index ].OwnerMessageAddress == ResponderAddress )
{
TestRunningArray[ Index ].LastPingTime = 0;
break;
}
}
}
void FAutomationControllerManager::UpdateTests( )
{
static const float CheckTestInterval = 1.0f;
static const float GameInstanceLostTimer = 50.0f;
CheckTestTimer += FPlatformTime::Seconds() - LastTimeUpdateTicked;
LastTimeUpdateTicked = FPlatformTime::Seconds();
if ( CheckTestTimer > CheckTestInterval )
{
for ( int32 Index = 0; Index < TestRunningArray.Num(); Index++ )
{
TestRunningArray[ Index ].LastPingTime += CheckTestTimer;
if ( TestRunningArray[ Index ].LastPingTime > GameInstanceLostTimer )
{
// Find the game session instance info
int32 ClusterIndex;
int32 DeviceIndex;
verify( DeviceClusterManager.FindDevice( TestRunningArray[ Index ].OwnerMessageAddress, ClusterIndex, DeviceIndex ) );
//verify this device thought it was busy
TSharedPtr <IAutomationReport> Report = DeviceClusterManager.GetTest(ClusterIndex, DeviceIndex);
check (Report.IsValid());
// A dummy array used to report the result
TArray<FString> EmptyStringArray;
TArray<FString> ErrorStringArray;
ErrorStringArray.Add( FString( TEXT( "Failed" ) ) );
bHasErrors = true;
FAutomationTestResults TestResults;
TestResults.State = EAutomationState::Fail;
TestResults.GameInstance = DeviceClusterManager.GetClusterDeviceName(ClusterIndex, DeviceIndex);
// Set the results
Report->SetResults(ClusterIndex,CurrentTestPass, TestResults );
bTestResultsAvailable = true;
// Disable the device in the cluster so it is not used again
DeviceClusterManager.DisableDevice( ClusterIndex, DeviceIndex );
// Remove the running test
TestRunningArray.RemoveAt( Index-- );
// If there are no more devices, set the module state to disabled
if ( DeviceClusterManager.HasActiveDevice() == false )
{
SetControllerStatus( EAutomationControllerModuleState::Disabled );
ClusterDistributionMask = 0;
}
else
{
// Remove the cluster from the mask if there are no active devices left
if ( DeviceClusterManager.GetNumActiveDevicesInCluster( ClusterIndex ) == 0 )
{
ClusterDistributionMask &= ~( 1<<ClusterIndex );
}
if ( TestRunningArray.Num() == 0 )
{
SetControllerStatus( EAutomationControllerModuleState::Ready );
}
}
}
else
{
MessageEndpoint->Send(new FAutomationWorkerPing(), TestRunningArray[Index].OwnerMessageAddress);
}
}
CheckTestTimer = 0.f;
}
}
const bool FAutomationControllerManager::ExportReport( uint32 FileExportTypeMask )
{
return ReportManager.ExportReport( FileExportTypeMask, GetNumDeviceClusters() );
}
bool FAutomationControllerManager::IsTestRunnable( IAutomationReportPtr InReport ) const
{
bool bIsRunnable = false;
for( int32 ClusterIndex = 0; ClusterIndex < GetNumDeviceClusters(); ++ClusterIndex )
{
if( InReport->IsSupported( ClusterIndex ) )
{
if( GetNumDevicesInCluster( ClusterIndex ) >= InReport->GetNumParticipantsRequired() )
{
bIsRunnable = true;
break;
}
}
}
return bIsRunnable;
}
/* FAutomationControllerModule callbacks
*****************************************************************************/
void FAutomationControllerManager::HandleFindWorkersResponseMessage( const FAutomationWorkerFindWorkersResponse& Message, const IMessageContextRef& Context )
{
if (Message.SessionId == ActiveSessionId)
{
DeviceClusterManager.Add(Context->GetSender(), Message.Platform, Message.InstanceName);
}
RequestTests();
SetControllerStatus( EAutomationControllerModuleState::Ready );
}
void FAutomationControllerManager::HandlePongMessage( const FAutomationWorkerPong& Message, const IMessageContextRef& Context )
{
AddPingResult(Context->GetSender());
}
void FAutomationControllerManager::HandleReceivedScreenShot( const FAutomationWorkerScreenImage& Message, const IMessageContextRef& Context )
{
// Forward the screen shot on to listeners
FAutomationWorkerScreenImage* ImageMessage = new FAutomationWorkerScreenImage( Message );
MessageEndpoint->Publish(ImageMessage, EMessageScope::Network);
}
void FAutomationControllerManager::HandleRequestNextNetworkCommandMessage( const FAutomationWorkerRequestNextNetworkCommand& Message, const IMessageContextRef& Context )
{
// Harvest iteration of running the tests this result came from (stops stale results from being committed to subsequent runs)
if (Message.ExecutionCount == ExecutionCount)
{
// Find the device id for the address
int32 ClusterIndex;
int32 DeviceIndex;
verify(DeviceClusterManager.FindDevice(Context->GetSender(), ClusterIndex, DeviceIndex));
// Verify this device thought it was busy
TSharedPtr <IAutomationReport> Report = DeviceClusterManager.GetTest(ClusterIndex, DeviceIndex);
check (Report.IsValid());
// Increment network command responses
bool bAllResponsesReceived = Report->IncrementNetworkCommandResponses();
// Test if we've accumulated all responses AND this was the result for the round of test running AND we're still running tests
if (bAllResponsesReceived && (ClusterDistributionMask & (1<<ClusterIndex)))
{
// Reset the counter
Report->ResetNetworkCommandResponses();
// For every device in this networked test
TArray<FMessageAddress> DeviceAddresses = DeviceClusterManager.GetDevicesReservedForTest(ClusterIndex, Report);
check (DeviceAddresses.Num() == Report->GetNumParticipantsRequired());
// Send it to each device
for (int32 AddressIndex = 0; AddressIndex < DeviceAddresses.Num(); ++AddressIndex)
{
//send "next command message" to worker
MessageEndpoint->Send(new FAutomationWorkerNextNetworkCommandReply(), DeviceAddresses[AddressIndex]);
}
}
}
}
void FAutomationControllerManager::HandleRequestTestsReplyMessage( const FAutomationWorkerRequestTestsReply& Message, const IMessageContextRef& Context )
{
NumOfTestsToReceive = Message.TotalNumTests;
FAutomationTestInfo NewTest(Message.TestInfo);
TestInfo.Add(NewTest);
if (TestInfo.Num() == NumOfTestsToReceive)
{
SetTestNames(Context->GetSender());
}
}
void FAutomationControllerManager::HandleRunTestsReplyMessage( const FAutomationWorkerRunTestsReply& Message, const IMessageContextRef& Context )
{
// If we should commit these results
if (Message.ExecutionCount == ExecutionCount)
{
FAutomationTestResults TestResults;
TestResults.State = Message.Success ? EAutomationState::Success : EAutomationState::Fail;
TestResults.Duration = Message.Duration;
// Mark device as back on the market
int32 ClusterIndex;
int32 DeviceIndex;
verify(DeviceClusterManager.FindDevice(Context->GetSender(), ClusterIndex, DeviceIndex));
TestResults.GameInstance = DeviceClusterManager.GetClusterDeviceName(ClusterIndex, DeviceIndex);
TestResults.Errors = Message.Errors;
TestResults.Logs = Message.Logs;
TestResults.Warnings = Message.Warnings;
// Verify this device thought it was busy
TSharedPtr <IAutomationReport> Report = DeviceClusterManager.GetTest(ClusterIndex, DeviceIndex);
check(Report.IsValid());
Report->SetResults(ClusterIndex,CurrentTestPass, TestResults);
// Device is now good to go
DeviceClusterManager.SetTest(ClusterIndex, DeviceIndex, NULL);
}
// Remove the running test
RemoveTestRunning(Context->GetSender());
}
void FAutomationControllerManager::HandleWorkerOfflineMessage( const FAutomationWorkerWorkerOffline& Message, const IMessageContextRef& Context )
{
FMessageAddress DeviceMessageAddress = Context->GetSender();
DeviceClusterManager.Remove(DeviceMessageAddress);
}