Files
UnrealEngineUWP/Engine/Source/Developer/ShaderPreprocessor/ShaderPreprocessor.Build.cs
dan elksnitis 5e65aad0e3 [shaders] add initial version of stb preprocessor, using default data structure and alloc implementations (for now)
#preflight 636aa686f56cab38c7373c9f
#rb Jason.Nadro

[CL 23053497 by dan elksnitis in ue5-main branch]
2022-11-09 09:03:42 -05:00

22 lines
473 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ShaderPreprocessor : ModuleRules
{
public ShaderPreprocessor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"RenderCore",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "MCPP");
PrivateDefinitions.Add("STB_DS_IMPLEMENTATION");
PrivateDefinitions.Add("STB_ALLOC_IMPLEMENTATION");
}
}