Files
UnrealEngineUWP/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlUI/RemoteControlUI.Build.cs
jeremie roy 6a45ed8e53 CIS fix for remote control related error
#preflight 641b7744ec01de1664527b55
#jira UE-181068
#lockdown alejandro.arango
#rb simon.therriault
[FYI] paul.vincent

[CL 24756562 by jeremie roy in ue5-main branch]
2023-03-22 19:49:34 -04:00

58 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class RemoteControlUI : ModuleRules
{
public RemoteControlUI(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(new string[] {
Path.Combine(GetModuleDirectory("PropertyEditor"), "Private"),
});
PublicDependencyModuleNames.AddRange(
new string[] {}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"AssetRegistry",
"AssetTools",
"BlueprintGraph",
"ClassViewer",
"Core",
"CoreUObject",
"ContentBrowser",
"DeveloperSettings",
"EditorWidgets",
"EditorStyle",
"Engine",
"GraphEditor",
"HotReload",
"InputCore",
"LevelEditor",
"MainFrame",
"MessageLog",
"Projects",
"PropertyEditor",
"RemoteControl",
"RemoteControlCommon",
"RemoteControlLogic",
"RemoteControlProtocol",
"RemoteControlProtocolWidgets",
"SceneOutliner",
"Slate",
"SlateCore",
"StructUtils",
"ToolMenus",
"ToolWidgets",
"TypedElementFramework",
"TypedElementRuntime",
"UnrealEd"
}
);
}
}